A big skill in coed cheerleading is the basic toss. Without a good toss, you are unable to do many of the difficult stunts. Here are some tips for both the flier and base to help you both get a higher toss:
1. Lean back into the base (flyer) – By leaning back into the base, it helps place your weight over him rather in front. This will make it easier for the base to toss you.
2. Get a good jump (flyer) – Actually give a good jump off of the ground. Most flyers barely even jump off of the ground and make their bases do all of the work.
3. Don’t jump flat footed (flyer) -By jumping flat footed it is impossible to get a big jump of your own. Jump off of your toes for a bigger jump off of the ground so that you help the toss get even higher.
4. Don’t bottom out (flyer) – This is when flyers dip really low to the ground. What this does is makes both the flyer and base use more energy making it harder to toss.
5. Hard flick (flyer) – A flick in coed cheerleading is the release of both the flyer and base when they do the toss. Make sure the flyer is flicking hard rather than just letting go of the base’s wrists.
6. Flick down, not out (flyer) – Flicking down will give the toss more momentum upward which will make the toss even higher.
7. Keep your chest up (flyer) – If the flyer lowers her chest, then that will make the toss move forward, thus taking away from the height of the throw.
8. Don’t flick early (base and flyer) – Both the flyer and base need to wait to flick instead of flicking early. Flick at the top of the throw for biggest height.
9. Loosen your grip (base) -A tight grip on the flyers waist just causes too much friction. Let her jump, then good a good grip when you toss.
10. Wait for the flier to jump (base) – Let the flyer start the momentum of the toss by jumping. Many bases will toss the flyer early and it takes away from the flyers jump.
11. Don’t push the flyer down (base) – Pushing the flyer to the ground will take the jump away from the flyer causing the base to lift the flyer by himself with no momentum.
12. Finish your flick (base) – When a base flicks he lifts the flyer upward with the palms of his hands. Make sure to push all the way through the flick rather than just opening and letting go of the flyer’s waist.
13. Jump off of the ground (base) – Jump off the ground so that you use your legs to their full potential.
14. Extend your arms (base) – This tip will ensure that you finish through the toss and release at the highest point.