Casual gamers, hardcore gamers, and fanboys all love to get their hands on the latest and greatest games, but gamers could be accidentally killing the video game industry. Following are four ways gamers are inadvertently hurting the game industry.
Renting games instead of buying
Back in the day, the only way to get your hands on the latest video games was to purchase a full retail copy or visit a friend’s house that purchased a full retail copy of the game. Nowadays video game renting sites like www.gamefly.com are popular and they allow gamers to rent games, “flip them,” and move on to the next game. With video game rental sites available, there’s really no need to hang on to a game that’ll only collect dust, but while we’re off celebrating gaming freedom, the gaming industry is suffering a critical blow and are receiving “zilch” for the games that they took years producing.
Buying and selling used games
Stores like GameStop, EB Games, and now Target and Best Buy offer trade-in games for cash programs and these policies have been hurting the video game industry for years. Reselling used video games hurt the video game industry because they receive no cash for games that are resold, gamers that sell used games are more likely to buy used games, used gaming sells conflict with retail (full priced) games, and work sort of like an underground gaming store that rewards used video game resellers and not the video game developers and companies.
It almost goes without saying that video game piracy is a problem and the viral nature of video game torrenting, warez, and P2P sites has had a significant impact on video game companies. Pirating generates zero income for the video game industry, forces game developers to cripple the fun of games by adding more digital rights management, and is probably the most significant factor in the decrease in retail video game sales.
Drifting away from traditional gaming consoles
It might seem weird, but one of the wackiest ways gamers are hurting the traditional game industry is by shifting to nontraditional gaming systems. Mostly anything can be considered a gaming device nowadays including internet tablets, cell phones, MP3 tablets, and more – and it’s getting to the point that the “big three” (Sony, Microsoft, and Nintendo) are starting to feel threatened. Think about it, it’s hard for the Big Three to market the new handheld gaming device or console if your laptop or cell phone is able to serve as a gaming device and do much more.
For more, read Best Buy and Target’s New Trade-In Games Policy Could Further Hurt the Gaming Industry , How Best Buy’s Used Game Trade-In Policy Will Hurt the Gaming Industry More Than GameStop Did and 3 Reasons Why We Won’t See the Next Gen Gaming Systems for a While
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