Halo: Reach is set to be a kickass Halo game and will feature lots of new in-game features that weren’t available in any other Halo game, but it very well may be the hardest Halo game yet. Following are 5 features that’ll make Halo: Reach require more skill than any other Halo game.
No Dual Wielding
Dual wielding has been a crutch for non-skilled gamers since they were introduced in Halo 2. Halo: Reach takes place before Halo CE and therefore, won’t have a dual-wielding options. Halo players will be forced to pick a single weapon – a very good one – in order to make the ranks in Halo: Reach and won’t be able to rely on trigger squeezing and dual wielding in this latest installment of Halo.
If having to rely on just one weapon isn’t too much for you, Bungie also added another feature that’ll make shooting with long and mid ranged weapons require more skill: reticle blooming. As you shoot with a long to mid ranged weapon in Halo: Reach, your weapon’s reticle will expand and become larger if your shots are fired too quickly. This new feature will make sure that players aren’t just getting lucky and are timing their shots for an accurate kill.
Some say that armor abilities will take away from the skill of Halo: Reach game play, but I beg to differ. It’ll take more skill to kill off opponents that are using armor abilities, armor abilities will force players to be more cautious and careful, and a player that can master the in-game armor abilities will make for a more skilled player.
Precision Weapons Return
Halo: Reach will feature the return of the Halo CE powerful pistol and the arrival of the DMR. Both of these precision style weapons will require more skill than any other weapons featured in a Halo game and require gamers to be way more accurate before they fire at their opponents. A more skilled player will be at a great advantage when faced with a novice in a head to head DMR or pistol fight.
The Health Bar Changes
In Halo: Reach, letting your health recharge won’t be as simple as taking lots of damage, hiding, and coming back once your shields have recharged. Halo: Reach takes a different spin on the health bar and there are two layers of damage. Once your shields are down, any damage taken will hurt your in-game player, and if enough damage is taken, you’ll die. Your health bar will still recharge in Halo: Reach, but your in-game player’s energy shield will take a while longer to get back to the maximum – making you a little easier to kill if you continue to run out into the open.
For more, read The Top 7 Halo: Reach Features Not Found in Any Other Halo Games, Five Halo: Reach Features That’ll Drive You Absolutely Mad, and 5 Halo 3 Features Bungie Got Rid of in Halo: Reach.
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