A good video game with bad controls is kind of like a kiss without the tongue. While awe inspiring and otherwise a fantastic experience, you just feel like there should have been something more. Many games these days use the control systems, that have been established in modern gaming, to their full advantage, but I’m looking at the ones that don’t or didn’t today, so here is my list of 5 games that left me feeling a little more than disappointed with their controls.
First Video Game With the Worst Controls Ever: Alone in the dark
Alone in the dark is a long standing series, much like prince of Persia, with roots dating back as far as the early 90’s and possibly earlier. The game follows a horror trend similar to the Resident Evil series, with monsters appearing out of the darkness, and zombie like creatures in abundance. As a matter of fact shortly after Resident Evil started producing movies, ‘Alone in the dark’ got its own specialty movie on Fear Net.
Early ‘Alone in the dark’ games had slow, slightly-sloppy controls. The early releases that came out for DOS, and the SNES, where prime examples of this, but much like the later discussed Prince of Persia, they learned their lesson.
The more recent ‘Alone in the dark’ game produced for the PS3 has nearly everything you could wish for in controls, using the right analogue and its push button to allow for camera control, and without the button, special motion sensitive movements of items in your inventory.
Bottom line if you’re looking for a good game for your kids to play on that junk store computer you snagged for them from the value bin don’t get ‘Alone in the dark’. However, if you want a great title for the PS3 you will be happy to hear the controls have improved immensely.
Second Video Game With the Worst Controls Ever: Prince of Persia
Once again this developer learned its lesson from early releases, following the same trend as the ‘Alone in the dark’ series; Prince of Persia had some horribly slow and sloppy controls during its 2D era. However, as time went on and they moved to a 3D system their controls began to improve as well, and become much more intuitive, allowing you to control the camera and player at the same time, adding rolling and adding almost real time jumping movements. The development of 3D gaming has been especially fruitful for these two games which had earned themselves bad reputations early in the console gaming era.
Third Video Game With the Worst Controls Ever: Street Fighter on PC
Street fighters movement system is incredibly intuitive though it has never really had any 3D camera angle functions being a 2D fighter its controls always seem to respond almost instantly after being pressed, but that was lost in the transition to keyboard game play.
The early street fighter II release for PC, was literally so horrible you would be lucky to perform any kind of special move, but this is primarily due to the lack of keyboard sensitivity, and further perpetuated by the design of a keyboard not allowing two adjacent keys be used in combination. The fix for this problem was found in the PC port of street fighter 4, and could easily be named the USB controller.
Using a USB controller you can maneuver your characters nearly as efficiently on the PC as you could on the console port, but for those of you who do not have an 8 to 10 button HID compliant controller, I would have to suggest you steer clear of anything related to street fighter on the PC.
Fourth Video Game With the Worst Controls Ever: Resident Evil
Resident Evil is the type of game you enjoy while there is a full moon out and you just feel like blowing up some zombies, nearly always taking place in raccoon city the series typically starts you off as a person investigating a series of infections which ultimately turn into an overblown pandemic, turning the entire town into zombies. While the game play is actually fairly high quality, the controls are enough to make you pull your hair out at times, with the mandatory rotation of the character, forward meaning the direction the player is pointing in, and a general lack of camera control. This is quite possibly one of the best games ever ruined by bad controls.
Resident evil from the very beginning has had these really bothersome controls that just make your life difficult, but this problem only got worse with the latest resident evil 5 having been combined with viewing angle problems and the fact that your character covers half the screen *screaming obscenities* This is one example of a game developer who doesn’t seem to learn from their mistakes and perpetuates them throughout an entire series.
Fifth Video Game With the Worst Controls Ever: Tomb Raider
Tomb Raider starts you off playing as Laura croft one of the original smoking hot gamer babes of my time and that’s pretty much the only point that really sells the series. The story line isn’t all that great and the game play is destroyed by lousy controls which are slow to initiate and often times will have you jumping towards a bullet instead of away from it. Early versions of Tomb Raider had a control system somewhat like Resident Evil in which you had to rotate your character 360 degrees before running away from an opponent which is just generally bothersome in itself but when the rotation takes so long that an enemy has free range for open fire for more than 2 seconds it’s more than just bothersome it’s a game flaw.
All these games are actually quite good, it’s just unfortunate that they had to suffer some of the worst controls in the industry, because they otherwise might have become my favorites. Problems with controls are often attributed to developers making games they just don’t play, but this isn’t the only reason a good game can end up with poor controls. Many times a developer can play his own game having been designed by him, knowing how everything works, but not understanding that it’s not his knowledge that is important, it’s the knowledge of those who will end up playing it.