The latest in the Halo series Halo: Reach promised a new selection of advanced weapons and new armor abilities that were unique to the new game. This was supposed to be the greatest version of the game, so much so that they will supposedly make no other Halo games. Did Halo: Reach deliver on its promise?
The graphics have always been decent in the Halo Series, but the Halo: Reach game has tweaked the graphics a bit. The team at Bungie has tried to make the game more intense by adding more background action such as animals running around and the movement of leaves in response to explosions. They have also added a bit more to the blood splatters that occur when shooting an enemy. All of this, while not necessary, helps to add the feel of realism in the game making it more real to the player. There are also more variables to the armor to make your Spartan fairly different from the others.
Since everyone always wants more and better toys, Halo: Reach has added some tweaks to armor and new weapons to use. The new armor abilities change the game play in both the campaign and match making. The various armor abilities, sprint, evade, armor lock, jet pack, drop shield, holographic decoy, and active camouflage add a randomness to the game that in match-making make knowing your enemies abilities very difficult. The weapons while similar to the other Halo games have added a few new ones that have new more intense graphics and even more available sounds to the combat as well as a few unique weapons to Halo: Reach.
The campaign while fun and a good ride is a bit short and linear in play. It offers no reason to go back and play again unless playing a harder difficulty or trying to get specific achievements. The added game mode firefight is however a reason to play the game again and again. In firefight you fight wave after wave of covenant warriors that get progressively harder with tougher and tougher covenant warriors to fight. This has many tweaks that you can do to alter the waves to customize the game play to exactly what you want. Added to this is the challenge of versus in the online mode of firefight as well as the split screen offline (otherwise known as the “I wasn’t cheating and looking at your screen”) mode. There is also the matchmaking play that all true Halo players swear by, and sometimes at, that gauges your progress by how well you do in each match.
The Technical Stuff
Since this is available only on X-box 360, you will need an X-box 360. Of course as with all games for X-box 360 you will need the controller and, if you want to play with others, a headset with mic. This can be found at almost any store that sells games for around $60.00. I would give this game a 9.5 out of ten only because there is still no effect on shooting specific places on an enemy other than a head shot. All other wounds have the exact same effect.
Source My Personal Experience