I have written a short series of articles about the employment of armored vehicles in Battlefield: Bad Company 2 (BFBC2). I want to address more armored strategies, specifically armored personnel carriers (APC) and briefly hit another point about chopper usage.
Again, for the uninitiated out there in the gaming world, armored vehicles are not intended to be used to plow into a fur ball of infantry combat. APC’s and tanks have the ability to stand off a couple hundred yards away and belch deadly accurate and withering fire to an enemy concentration. In fact, if a tank fires at a building that is within a few yards of the tank’s muzzle, the tank will sustain damage from the concussion of the explosion of it’s own shell.
But the most important part of how to use ALL vehicles in BFBC2 is their need for engineers to be a part of the crew members in whatever armored vehicle being employed.
Attack choppers need 1 engineer in the two man crew so the injured bird can land behind cover and the engineer can jump out and repair the damage and then take off again. It takes much less time than to allow the bird to be destroyed and then waiting for a new one to spawn back in the original team spawn. Ideally the engineer is the pilot, and here’s why.
The chopper, when sitting on the ground, does not need a pilot at the controls so long as the bird is being repaired, but the motionless chopper may indeed still need a gunner manning the chain gun in the nose to defend the bird from a hidden enemy who wants to launch rockets at it or some that might emerge from cover to charge it and attach a C4 charge or one who may try to steal the temporarily grounded bird. The gunner can still defend all but the back of the chopper while the pilot/engineer repairs the bird. Common sense, no?
For real tanks, not APC”s but the M90’s or the M1 Abrams, ideally both crew members are engineers. A severely injured tank needs repair. Pull the tank behind cover and if under threat from another armored vehicle, the gunner should jump out and repair it while the tank driver can still operate the main gun for defense of the motionless tank as it’s being fixed.
If the threat to the tank IS NOT from another armored vehicle but from rocket launchers and infantry, the the main gunner/driver should get out and repair it so the machine gunner can defend the tank. It’s really a rather simple concept, but I promise to not adhere to this model will result in destroyed tanks and dead gamers.
For the APC’s, the Bradley or the BMP, the issue is not so cut and dried. Each of these APC’s have 4 crew positions – a driver/chain gun operator, a machine gunner on the turret mounted coaxial .50 caliber, and two side mounted, somewhat static machine gun positions for passengers – one one each side.
To repair the damaged APC: If the threat to the injured beast IS from another armored vehicle the driver/chain gun operator MUST STAY IN THE APC to defend it and return fire at the armored vehicle shooting at you! If the threat to the APC is not from another armored vehicle, then by all means the driver should do the repairs while the gunners can cover 360 degrees around the APC to prevent rockets and infantry from getting close enough to destroy the vehicle for the 15-20 seconds it takes to repair it.
Let’s review. Do not take armored vehicles into the fur ball of infantry combat unless your intention is to be cooked alive in the exploding vehicle. Got it? Repairs should be made as needed and as much behind cover as possible to protect the injured vehicle and the trooper(s) outside the armored skin making the repairs, The inside gunners must cover the engineer doing the repairs. If the engineer is shot and killed during the repairs, then the vehicle is still damaged, right.
Paramount is to protect the vehicle so it can deliver massive and deadly fire upon enemies and to assault – from a safe distance – the strong points under attack if you’re on offense, or to defend the strong points you are trying to protect if on the defensive team.
Only a fool is screaming at the armored vehicle “Get into the combat!” These are ignorant kids who have no clue how the game was designed by it’s creators, who were very clear when one reads their own words, BFBC2 is NOT, I repeat NOT a FPS about kills and deaths like the Call of Duty series but is instead all about TEAM PLAY. Got it? Team goals are how the rounds are won and lost, therefore as best as possible and within the confines of communication between players, or more accurately the lack thereof, team play and cooperation is the name of the game.
Armored vehicles are nothing more than fuel and ammo filled fireworks just waiting to be attacked by rockets, C4 and mortar strikes if they are slammed into the fur ball of infantry combat. Slays me no end the idiots who still scream “Bring that tank up to the combat area!” They have no clue that the strength of an armored vehicle is its ability to belch death at safe distances. And that up close and personal, a fuel and explosives laden tank or APC is just one anti-tank mine, one C4 charge, one RPG, or one mortar strike from conflagration.
Battlefield: Bad Company 2 is an excellent game that deftly combines strategic goals with the absolute need for tactically sound game play to accomplish goals and win.
Get with the F-ing program ya lame ass dildos! I will refrain for the typical and overused denigration of online gaming – NOOBS!