Some of the most powerful monster in the realm of Yu-Gi-Oh are those of the fiend variety. Fiend monsters have always been a force to be reckoned with, ever since their expansion in the early days of Yu-Gi-Oh. With the release of sets like Pharonic Guardian, Labyrinth of Nightmare, and Phantom Darkness, fiends were given many powerful cards that can easily put the duel into your favor. Fiend monsters are powerful and if played right can provide you with a massive advantage in any Yu-Gi-Oh match!
Fiends have a lot going for them in terms of attack, and a few of the best monsters to represent that are Darkness Neosphere, Gorz, The Emissary of Darkness and Dark Necrophere. All three of these monsters are heavy hitters, and all three have very easy special summoning conditions! Darkness Neosphere special summons when an opponent selects a fiend type monster you control as an attack target, and he has a huge 4000 attack points! Gorz Special summons when you take a direct attack from your opponent and he has 2700 attack points, and Dark Necrofear is special summoned to the field by removing 3 fiend type monsters from your graveyard. Dark Necrofear also acts a permanent change of heart when it leaves the field by any means!
Fiends also have a lot of support monsters to help back up their huge attackers and to get monsters on the field to be tribute for bigger monsters such as the famous Summoned Skull. Giant Germ is a great example of this particular tactic. When destroyed by battle Giant Germ summons multiple copies of itself from the deck and inflicts 500 points of direct damage to your opponent! Snipe Hunter is a great monster in any deck, but since he’s a fiend he fits perfectly with this deck type eliminating any card form your opponent’s field. Theban Nightmare may seem weak with only 1500 attack points, but with the right conditions he’ll become a 3000 attacker in no time!
Fiends and dark monsters also have a huge array of spell and trap support. One of the best draw power cards in the whole of Yu-Gi-Oh is The Beginning of the End, allowing the user to draw three cards when seven dark monsters lay in the graveyard. Combo this card up with a few key monsters like Dark Crusader and Offerings of the Doomed, and you’ll no doubt be sitting pretty in any duel with major hand advantage. Fiends also have their very own version of the infamous Sakaretsu Armor called Hate Buster. Hate Buster kills both creatures involved in an attack, but your opponent takes damage equal to the attack of the monster they selected as an attack target!
A few more impressive support cards and options fiends have will allow you to tech your deck in order to be in control of any situation thrown at you. Yu-Gi-Oh is all about how many cards you have in your hand, so you can limit your opponents hand advantage with cards like Helpoemer. Wall of illusion is a great defense monster with 1850 defense points but when attacked your opponents monster goes back to their hand. Morphing Jar can provide an early game set up for Beginning of the End and help meet the summoning conditions of Dark Necrofear, as well as give your opponent a huge headache. Fiends have limitless options and this archetype really gives you, the Yu-Gi-Oh duelist room to be creative!
Fiends have been a force of power in the Yu-Gi-Oh world almost since day one, and they don’t show any signs of slowing down. They are fast powerful, devious and all around effective at beating almost every other deck type in existence. Remember to keep a solid side deck of 15 cards readily available so you can change the flow of your deck at a moment’s notice to fit any tight situation you’ll run into. Hey, if fiends and dark monsters were good enough for some of Yu-Gi-Oh’s top villains in the anime, like Yami Bakura and Marik Ishtar, then imagine what they could do for you!