Why not go all out and do something crazy, offbeat, left of center or just plain weird when it comes to decorating your house? It is your house, after all, and none of those overpaid hosts of shows on HGTV can say boo. Your crazy idea may not be the kind of thing that those home decorating shows would ever propose and, well, if that isn’t a good enough to decorate your home in a crazy way, I don’t know what is.
Wallpaper doesn’t have to be just for the walls. A really crazy, but cool looking idea is to decorate the door in wallpaper. But don’t stop there; this is about crazy décor, remember? Use the exact same wallpaper that you used for the walls and the doors to decorate a table or chest of drawers or dresser.
Bifurcation is six dollar word that you should get to know. Measure the walls of a smaller room or the kitchen until you reach the halfway point. Paint the walls and ceiling one color above that dividing line and the wall below it another color. Choose flooring that is the same color as the lower color. You can either bleed the two tones together or you could make a solid dividing between them from molding.
I’m going to start a trend toward home decorating and interior design using mannequins if it kills me. This time I’m wanting you to cannibalize your mannequin. Hang the idea on one wall, the arms on another wall and a leg each on the remaining walls. Or set your mannequin up on your fireplace mantle. Just, you know, DO something. I mean, you’ve got a mannequin; you might as well incorporate it into the interior design.
You’ve got a game room, right? Or at least, you’ve got a room where the Xbox or PS3 or Wii is situated. Tear up that carpet or be prepared to turn your hardwood floor into something really special. Paint game boards directly onto the floor. Paint a chess board or backgammon or Scrabble or even a Monopoly board right on the floor.
Animated Window Shades
If you’ve got some windows that stretch across a wall, paint a story for those on the outside to see. Get plain white shades and take a cue from cell animation by making one window the beginning of a scene and one window the end of a scene. All the windows in between will tell people driving by what happens between the beginning and end.