This article will cover the S.P.E.C.I.A.L. attributes for characters in Fallout New Vegas. S.P.E.C.I.A.L. makes up the core of what you character will be able to accomplish in the wasteland, and is important to take into consideration as the points chosen will affects almost every action taken.
Strength determines how much you can carry around the wastes, along with the damage you can lay out on an opponent with your hands or unarmed weapons. Each point affects attributes as follows. +10 LBs carrying weight, +.5 bonus unarmed damage, +2 Melee Weapons
Perception helps with the detection of traps, nearby enemies, or anything that may be out of place in the world. Each point affects attributes as follows, +2 Energy Weapons, +2 Explosives, +2 Lockpick while also increasing the radius at which you can detect other characters, and your accuracy with all attacks.
Endurance affects your overall hardiness in combat in Fallout New Vegas being an essential attribute for those wanting to get up close and personal, but less necessary for long range type character builds. Fatigue is also affected by Endurance, which is a secondary statistic that determines whether or not you get knocked down/unconscious Each point put into Endurance gives the following effects: +20 Initial Health, +20% + (Levelx10) Skill Modifier, +2 Survival and +2 Unarmed.
Charisma affects the personality of your character, giving you the power to sway others with charm over violence. Each point put into Charisma gives a 5% bonus to companion armor and damage, +2 Barter, +2 Speech and also positively influences NPC’s disposition towards the player.
Intelligence is a particularly important attribute, most specifically so having it above level 4. Having an intelligence that is lower, can have a harmful impact on your ability to speak to NPCs, with low Intelligence characters being limited to making barely legible sentences. Each point put into Intelligence gives +.5 skill points for every level gained (does not apply retroactively), +2 Medicine, +2 Repair, +2 Science
Agility effects your speed with everything, the more agility, the more your character can do in a shorter period of time. Each point put into Agility gives +3 Action Points, +2 Guns, +2 Sneak and also speeds up the following; AP regeneration, Weapon Draw, Weapon Reload, Maximum Run Speed.
Luck is seen as a supplemental jack of all trades skill for characters, affecting all things dealing with random chance. Low luck will cause lots of mishaps in your enemies favor, while good luck does quite the opposite in addition to increasing your odds of winning while gambling. Each point of luck does the following, +1 critical chance, +.5 to all skills, better chances of winning during gambling and more enemy mishaps.