Whenever a new game like Halo: Reach is released, there is always a short period of time when people are doing more testing out the new features than playing the game and following are the five features you’ll grow sick of seeing the quickest in Halo: Reach.
Some argue that the new jetpacks added in Halo: Reach are awesome and some claim that they will ruin the game, but no matter which side you’re on, you’ll likely find that the new jetpacks will be quite annoying during the first few days of playing Halo: Reach. In your mind you might envision players using jetpacks to play Halo: Reach better or use them for tactical gaming, but what I envision is a bunch of idiots floating around in the air because… well… they can.
I hate to beat up on the armor abilities, but armor lock will be equally as annoying – or even more – than the new jetpacks added in Halo: Reach. Armor lock gives players a few seconds of invincibility while allowing them to repel bullets, damage vehicles, and shed plasma grenades. Sure, the armor lock armor ability is major kickass, but it will be the perfect failsafe for noobs and people that get caught off guard. During the first few weeks of Halo: Reach, expect to see players use this armor ability for completely unfounded reasons like being shot first, having a grenade explode nearby, seeing a vehicle, or pretty much anything that’ll let players use this ability that is pretty much the Halo: Reach equivalent of playing possum.
Animated assassinations is the new effect that’ll happen if a player manages to assassinate someone and holds the melee button instead of just tapping it. Animated assassinations look cool and allow you to taunt your enemies -sort of like Teabagging – but much like Teabagging, animated assassinations will quickly become boring – after you’ve seen em all – and you’ll grow annoyed by the noobs that think that they accomplished something by assassinating someone.
Enemy In-game Chat
Chatting with enemies in-game was killed in Halo 3, but has made a return in Halo: Reach. While I’ll enjoy being able to hear my enemies squirm and complain as I pwn them, I’ll also be annoyed by the bitching, name calling, and cheating accusations that’ll occur with this old-time feature brought back in Halo: Reach. I’m all for freedom of speech and all, but trust me, if your enemies have something to say, it won’t be positive.
For more, read Five Halo: Reach Features That’ll Drive You Absolutely Mad , Halo: Reach Forge 2.0 Features that You Are Bound to Hate the Most , and The 4 Most Hated Halo: Reach Features and Why They’re Not so Bad
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