The Following is an independently authored walkthrough of Frontierville by Zynga Inc as found on Facebook and has not been authorized, reimbursed, or in any way Yee-Hawed by the game’s programmers. Also, it will NEVER be complete as the company is continually putting out new missions and so forth, and is meant only to be a springboard for beginning players.
Your Goal in Frontierville is to… well, you don’t have an ultimate goal, per se. As it is a hybrid of Farmville and Mafia Wars, its designed to be played, forgotten about for eight hours, and played again when your ready. So I really think its about keeping up with the digital Joneses. This social networking game does necessitate some neighbors, so I would suggest picking old people who have no life and nothing better to do than to play this game ALL DAY LONG.
Basic Gameplay: You start off with a plot of weeds, grass, thorns, trees, etc. You can clear these to commence building structures and planting crops. You also start off with three chickens and a sheep. At first these are very important but later on, not so much.
Keep track of your meters. Horseshoes are used to buy optional items and can be purchased with Facebook credits, Zynga Gamecards, etc. If you want to do them on the cheap, you get one with each level up. If you don’t care about the $100 bills shooting out of your nose with each second, well then more power to you.
Wood is accumulated with chopping trees, digging thornbushes, and by using the Sawmill later in the game. This is used for building structures and also for some missions, so pay attention to this meter. You can find wood on your own or a neighbors homestead.
Food is a truly invaluable resource here, as in real life. You can gather it from harvesting fruit trees and crops or some bonuses in your neighbor’s feeds contain food as well. This is used to purchase some meals and also for some missions. The cost is deducted from your food balance. It’s possible to use all your energy harvesting stuff, go away and wait for the energy bar to fill back up, and harvest some more to build up your food supply.
Energy is a must. Each action of your avatar costs energy by about 1 point. (2 if you are working around a “varmint”) Energy can be obtained through meals, turning in some collections, feeding horses or mules, or gifts from your neighbors. Planting crops and using things from your gift box, however, does NOT consume energy, nor does moving things around on your homestead, and you can do these things as you are waiting for your energy to replenish.
Reputation levels meter only appears when you are on another person’ homestead and you receive one reputation heart with each action done on a neighbor’s field. Each level up gives a food bonus and the higher you go, the more likely a neighbor is to hire you, thus earning you coins.
Experience Meter is seen on the top right hand corner of your screen and shows how many experience points you have and the level you are in the star to the right. You need experience to unlock some of the items in the Market. I will delve into this later on.
Missions are the icons to the left. You fulfil them by performing the tasks that they call for, and you can get some pretty hefty rewards later on in the game as new ones come up. I have included some of the first ones for you to get the hang of this.
MISSIONS FRONTIERVILLE TEND YOUR HOMESTEAD – Harvest three Tomatoes, Feed Three Chickens… REWARD = 50 coins, 3 XP
CLEAR THE LAND – Clear Three Grass, Chop Down Two Trees, Clear One Rock… 100 Coins, 6 XP Wood Bonus
START BUILDING A CABIN – Buy Cabin in Market, Whack Framework three times… 250 Coins 6 XP Wood Bonus
FIND LOST SHEEP AND FEED IT — 100 Coins, 6 XP 100 Coin Bonus
PREPARE THE HARVEST – Buy One Fruit Tree at the Market, and one Pig… Plant 7 crops = 500 Coins, 10 XP, 40 Food
Prepare the Ground – Clear 7 Grass, One Skull and Two Rocks for 100 Coins, 20 XP and Food Bonus
MOVE LOST SHEEP – Move Your Sheep and Buy Four Fences: 20 Food, 10 XP XP BONUS
Lay In Supplies – Have 25 Wood and 50 Food = 200 Coins, 6 XP, 10 Food Bonus
Visit your Neighbors – Visit Two Neighbors, Obtain 10 Cloth for 400 Coins, 20 XP Cloth Bonus
FINISH THE CABIN – Cost 1 Paint Bucket, 1 Hammer, 1 Nails, 1 Drill and 1 Brick. 400 Coins and 20 XP
CUSTOMIZE CABIN – Right Click and select Customize. Adjust to your liking. 100 Coins and 25 XP, 100 Coin Bonus
SPRUCE – Buy 2 Hay Bales, One Pitchfork and Three other decorations in Market. 300 Coins, 40 XP and a free decoration bonus
How Do I Get Neighbors? Anyone with a Facebook Account and a Frontierville game can be your neighbor. Invite them to become your friends for more bonuses and more gifts. I’ve played the game with family members, significant others, and complete strangers living in far off countries. It doesn’t really matter just as long as we have world friendship garnered by sending another cow or another 200 chickens to your friends right? :)
The Market can be accessed by clicking the Market icon on the bottom right hand of the display. Navigate by using the tabs or the buttons below it. Items you have funds or horseshoes to buy are highlighted in green. Those you cannot yet afford are in grey. If an item is locked it will tell you so, coupled with what you need to do to unlock it. If there is a current maximum on any item and it has been reached, it will tell you so. Your Inventory is next to the Market button. Gifts will show what gifts you have received. Inventory shows what is in your inbox. Family Album can be used to change your icon and later that of your spouse and kids. Badges is unlocked after a Jackelope Mission and Missions shows you what Missions you have left. Collections shows you what collectibles you have obtained.
COLLECTIONS WALKTHROUGH Sheep – 3 Cloth, 2 Ribbon Wool coat, Wool Gloves, Wool Hat, Wool Socks, Shears COW – 25 Food, Free Bucket Butter, Cheddar Cheese, Cottage Cheese, Milk, Swiss Cheese Goat – Free Cherry Tree, 25 XP CAN, FETA CHEESE, CASHMERE SWEATER, GOAT MILK, GOAT STEW PIG- Free Peach Tree, 25 XP BACON, HAM, PORK CHOP, RIBS, SAUSAGE OX, CLOVER, COTTON, POTATO, etc, etc. Each of these can be obtained through performing an action, and it is a random occurrence, each action you take has a 1 in 10 chance of turning up a collectible.
BUILDINGS and VARMINTS
Wagon – Can build planks and fire.
Cabin – Clothes and Fireworks.
General Store – Can build presents and Fancy Clothing
Foundry- Can build powder kegs to fire varmint cannons
BARN- Can build Sawhorses and Cribs
Tailor Shop — Buy Clothes School House- Uses Ribbons to buy lessons and uses Spitballs, Chalk, etc to learn the subject, increasing buying power, experience, energy etc.
INN — Can build Batter and Cake
Storage Shed — Stores extra items Land office – Used for expansions. Crafts Land Grants and Sextants.
Jackelope Lodge: Views accomplishment badges.
Toll Booth: Collects tolls.
Sawmill: Collects Wood Bonus. Craft Furnishings and Feather Beds
Chicken Coop: Feeds all Chickens. Crafts Comforter.
VARMINTS – Snakes — Can be found clearing rocks and thorns.
Bears — Can be found chopping down trees greater than 4 chops.
Groundhogs- Often pop up with harvesting of crops, particularly clover, pumpkin and potato
Foxes – Invade whenever chickens and geese are fed. Each of these gives its own particular bonus which varies from time to time.
Well I’m about tired of writing, but before I return to playing RealLifeVille, here are some helpful hints to guide you on your way to being the biggest little Frontierville settler there ever was…
Leaving a Varmint untouched will ensure that no others pop up, so if you chop trees for example and a bear shows up, go to the other line of trees and chop them all down. Then kill the bear, etc. Varmints may be defeated by clobbering and use of cannons.
If you’re going to be away from your homestead (i.e. you have a job and a life) consider planting peanuts and cotton. If you’re like me and have no life, then Clover is the way to go when you have missions that call for 300 crops.