Halo: Reach release on Tuesday, September 14, 2010 for the Xbox 360 with a suggest retail price of $60. For many gamers this meant staying up late Monday night for the midnight launch, and then calling in sick the next day. As one of the most anticipated games of 2010 it was expected to break single week sales records following a massive marketing campaign. Now that it is actually in gamers’ hands does Halo: Reach live up to all the hype or does it fall short? We’ll take a look Halo: Reach‘s campaign mode and find out.
The campaign in Halo: Reach follows the Spartan Noble Team as they try to protect the planet Reach from an alien invasion by The Covenant. Gamers play as the newest member of Noble Team, Six, who is tasked with assisting the other team members on most missions. In this way there is a chance to try different roles across the various missions. Most of the time the campaign missions in Halo: Reach involve attacking a Covenant stronghold to complete an objective. Halo: Reach is primarily a first person shooter, but for part of the game it does stray from this and have a series of space flight battles.
Like its predecessors the campaign in Halo: Reach is a well told story of strong characters fighting against long odds. Gamers can play the campaign solo or co-op with up to three friends. There are new weapons and armor abilities in Halo: Reach that are not past Halo games. By changing which weapons and armor ability your character you can vastly change how the game plays. Whether you choose to get up close with a shotgun or sit back with a sniper rifle the game play in Halo: Reach is always tense and dramatic. This is further intensified by the excellent original soundtrack that was made for Halo: Reach. The sense of scope the developers give gamers through the graphics and lighting are truly breathtaking at times.
Great visuals and sounds are nice to have in a game but it is the level design and core shooting mechanics that make Halo: Reach so much fun. Each level is unique and laid out with multiple ways to attack the enemies. The controls are smooth, and the shooting feels solid. Each weapon has a unique handling and accuracy that has to be taken into account to use it properly. The only issue I really have with the game is not specific to the campaign but the controls. There are only a few options for the controller layout and it would be nice if they let you assign the various actions to the buttons instead of making you pick from a preset list. Overall Halo: Reach is worth playing just for the campaign alone, but with Firefight and multiplayer modes as well it has something for every type of gamer.
Halo: Reach, Bungie.net
Halo: Reach, Xbox.com