Although might is based on a number of things, training troops and building defenses is a good way to help grow your city. Upgrade your farms and food producing wilds to increase your food production so you can support an amiable army within your walls.
There are three types of troops…defensive troops, offensive troops, and siege weapons. Some troops are better suited to defend your city, where as others work best at attacks. To have a strong army, you will need to have a good balance of two particular types. Siege weapons are generally not a good idea to build, as they eat a lot of food and are not very effective in battle. I do NOT suggest training ballistas, catapults or battering rams, and if you win a siege volunteers chest from Merlin, I would not use it and keep it in your items for now.
When you get larger, building siege weapons will be a more viable option, but to begin with, they are quite useless.
As you begin to build troops, you will want to train a mix of militiamen and scouts, but as you grow, Pikes, Swords and Archers will become more useful. As you grow even bigger, you will find that Calvary and Heavy Calvary will add to the strength of your army.
Let’s go over some of the individual types of troops and what they will help you accomplish as you continue to grow.
Militiamen are a quick and cheap way to gain might, however they have limited use and they are slower than most troops when sent out on a march. They are suitable for smaller might players, as they are just starting to train troops, but as you grow you will find that they are only useful for a few tasks, although they may be necessary in certain situations.
When you begin to conquer wilds for your cities, you will need militiamen to help fill traps in two wave attacks. When you get large enough to start attacking other cities, militiamen will also be useful when taking out another players defenses.
It is not OK to start attacking because you have militiamen. They are not a very effective troop.
Scouts are used to gather Intel about other cities before attacking. They are also useful in preventing attackers from seeing inside your own city. If you are being scouted, having more scouts than the other player is sending, will prevent them from getting a report and learning what types of troops you have and the amounts of resources you are harboring.
Scouts are fast when marching and quickly deliver information on cities you are considering attacking. They are a necessary element to your army. As you grow to be between 500k to 750k in might, I suggest working towards a goal of having 100k-150k scouts in each city to prevent other players from successfully gathering Intel on your city.
—Supply Troops and Supply Wagons
Supply troops and wagons help carry resources between your cities, Ally’s cities, and cities you’ve attacked. Players who do not have their Featherweight Powder research up high, may need supply troops or wagons to help carry back supplies from barb camps. Supply wagons carry significantly more than supply troops, and are preferred. Both supply troops and wagons are much slower than most other troops.
While you are still smaller in might, supply troops may be efficient, but as you grow, it will be necessary to have at least 2000 supply wagons in each city to carry out resources if you find yourself under an attack that you cannot defend against.
—Pikemen and Swordsmen
Pikes and Swords provide an excellent defense for your city as you grow larger and stronger. Having a hefty number of these troops, often wards off attackers. Most people will attack cities with Heavy Calvary and some with Archers. Pikes and Swords are effective against these two types of troops.
Pikes provide an excellent defense against Calvary and Heavy Calvary, killing 2 regular Calvary troops per pike and 1 Heavy Calvary troop per pike. Swords are a great defense against archers.
Archers are a necessary element to your army. Once you’ve trained militiamen and scouts and started a base army, you will want to begin training Archers. Archers will help you conquer wildernesses, to help increase your resource production, and will allow you to attack barbs to gather food and wood for your cities.
The larger your army grows, the more necessary it will become to attack barbs in order to maintain an adequate supply of food for your troops. To successfully hit barb camps, you will need archers.
When you get large enough to support a large army, you will probably want to train more than 100k archers. Archers also help to provide defense to your city.
—Calvary and Heavy Calvary
Horsed units are very fast and great for launching attacks. As you grow, these units will become your primary troop when attacking other cities. Regular calvary are effective, however Heavy Calvary have great defense are perhaps one of the most essential troops to have when attacking. They can plow through most defenses with little losses, can carry much more resources than most other troops, and are very quick.
Because Heavy Calvary are so effective, they are also more expensive and eat more food than other troops. It is important to have your farms upgraded and a steady supply of food to support these troops. They use a lot of ore to train, so you will have to be careful monitoring your resources when you begin training these types of troops.
—Putting it all together
When you reach 1mil might or larger, you will want to have a good balanced composition of all the types of troops I’ve talked about. You will want anywhere from 100k to 150k scouts, 100k pikes and swords, several 100k archers, and 50k heavies in each of your cities. Having a troop composition such as this will enable you to defend your city even when you are out on an attack.
Wall and Field defenses provide an additional defense to your city. Whether you are set to defend or hiding in sanctuary, your wall defenses will still provide a challenge to your attackers. It is important to know which defenses you should focus on, as some defenses are more effective than others.
When you click on your wall to build defenses, you are given 5 options, 3 for Field defenses and 2 for your wall. There is only one type of defense you should focus on for wall defense and 2 that should be used in your Field. The other types are easily avoidable and will not deal damage to your opponents. The defenses you should be building are spikes and traps for Field and wall-mounted crossbows for the wall.
Caltrops and Trebuchets are essentially useless. Most armies can walk right past them, taking no damage whatsoever. Trebuchets are only effective against siege weapons and because siege weapons are relatively weak and extremely slow, very few people attempt an attack with them. Caltrops can be walked right past when attacking with Heavy Calvary and left behind. Max out your wall defenses in all of your cities building all crossbows on the wall, and equal amounts of traps and spikes for Field defenses.
Wall-Mounted Crossbows are perhaps the strongest defense available to your city. They fire large arrows at great distances and will take out archers, heavy calvary, and ground troops. The ratio of archers to crossbows is 2.5 archers per crossbow built. For heavy calvary, every 2 crossbows will kill one heavy. Other troops types will also fall prey to Wall-Mounted Crossbows.
—Spikes and Traps
Spikes target horsed units. They will kill regular and heavy calvary. Large numbers of heavy can overwhelm spikes, however spikes will almost always take out regular calvary and supply wagons.
Traps will take out any type of troop sent 1 for 1. No troop type can walk past the traps without being killed.
It is important to remember that just because you have a great army, doesn’t mean you should just go out and attack. Never set to defend unless you are able to defeat the army attacking you.
Another thing to remember is to make sure you have sufficient food to keep your troops. Troops, especially large numbers of them, eat a lot of food and if you do not have enough to sustain them, they will desert which will result is a large loss of might.
No one is invincible; never forget that. This is a game of strategy. It is essential to play smartly.