This article will serve as a walkthrough for the first Allied mission in the PC game Command and Conquer: Red Alert 3 which is entitled ‘Ride of the Red Menace’. This mission starts the player off with a limited amount of units, to accomplish the first phase of this mission before MCVs are granted . The objectives of Ride of the Red Menace in Red Alert 3 is to defend Brighton beach from the invasion of the Soviets. The Allied Commander will be assisted by Giles in the struggle against Krukov’s forces during Ride of the Red Menace in Red Alert 3.
Red Alert 3: Ride of the Red Menace Primary Objectives
1. Eliminate the Soviets in Brighton
2. Hold out against the invading Soviets
3. Repel the Soviet Navy
4. Eliminate the remaining Soviets
Red Alert 3: Ride of the Red Menace Secondary Objectives
1. Garrison four civilian structures
2. Capture the hospital
3. Capture the coastal guns
4. Train 5 Javelin soldiers
5. Build 5 Multigunner IFVs
Units introduced in Ride of the Red Menace: Peacekeepers, Attack Dogs, Engineers, Javelin Soldiers, Multigunner IFVs
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The mission starts with you in command of a small force of soldiers. Start clearing out all the soviet soldiers on the map, rescuing the squads of Allied soldiers pinned down throughout the area. Once the city is clear of enemy units, the MCV will deploy, giving you and the co-commander a small starting base.
Train an engineer to capture the Hospital first, then train a slew of peacekeepers to garrison the 4 structures marked on the map. Make sure to garrison the ones marked, or the objective will not be completed. The soviets will not air drop beyond those buildings. Both you and the co-commander will have to face off against simultaneous waves, however the peacekeepers easily deal with them.
A cut scene breaks in, and another time starts counting down until stronger units begin attacking. At this point start training 2 engineers to capture the coastal guns in front of your base, then train javelin soldiers to combat the next waves. These waves alternate coming at each commander, and will require soldiers near the coastal guns to protect them. Make sure to bring a mix, as bullfrogs will come and launch conscripts on top of the cannons. The coastal guns are incapable of firing on enemy units that get too close, so take this into account.
Once the timer for the third and final group of invaders begins, you will have the ability to train multigunner turrets and ifvs. Train at least 5 and occupy them with javelin soldiers to give them added firepower against vehicles. Some light air drops will come during this final countdown.
The last series of waves comes as dreadnoughts and kirovs. Javelin occupied ifvs will benefit with shooting down the airships, while the dreadnoughts will be handled by friendly century bombers that show up to deal with these threats. Once most of the Soviets have been destroyed, the kirovs begin to retreat and the mission is completed with Allied victory.
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