This article will serve as a walkthrough for the fourth Soviet mission in the PC game Command and Conquer: Red Alert 3 which is entitled ‘No Traitors Tomorrow’. This mission starts both soviet commanders with bases pre-built located on a pair of small islands partially surrounded by the Allies. The objectives of No Traitors Tomorrow in Red Alert 3 is wipe out the last Allied stronghold in Europe, that being the Von Esling Airbase. The Soviet Commander will be assisted by Oleg in the struggle against Giles forces during No Traitors Tomorrow in Red Alert 3.
Red Alert 3: No Traitors Tomorrow Primary Objectives
1. Destroy both Allied forward bases
3. Destroy the Allied strategic base
Red Alert 3: No Traitors Tomorrow Secondary Objectives
1. Set up an expansion base to the southwest.
Units introduced in No Traitors Tomorrow: Iron Curtain, Kirov Airships
Click here for the video for the Red Alert 3 mission No Traitors Tomorrow.
This mission starts with both soviet commanders occupying a pair of islands in the center of the map, with 2 allied islands to the top left and top right. Start working on building an airfield and naval factory to produce twinblades and stingrays for ground units and island assaulting, akula subs for naval warfare, and migs for anti-air support. Krukov’s forces will appear in the mission about 4 minutes in, taking all of the credits in your stockpile to “acquisition” your resources.
Now, here is an important fact that is unrevealed at this point in the mission, Krukov is actually a traitor to the soviet union (although if you pay attention to his character changes, this is made quite obvious that he is a shady man) whose treachery will soon be discovered. In this case however, sleuthing skills take the advantage, and we will be prepared for this discovery.
As soon as Krukov appears, start building defensive turrets all over his base, mixing anti air, tesla towers, and sentry guns in with his production facilities, while also constructing barracks of your own. Once the barracks is completed, train a slew of engineers, then place a single one next to each production facility of Krukov’s, then add some conscripts and flak troopers to the area, spread out next to the turrets and buildings you plan on capturing. Also, taking over the oil derricks can provide some decent income, but due to the nature of this mission, are liable to get destroyed rather quickly, and are hard to defend. If you want a close look at how I accomplished this preparation, this is done in the video linked above.
Soon after 12 minutes have passed, Cherdenko cuts in, informing the soviet forces of Krukov’s treachery, and act of attempted assassination against Cherdenko, however, you should be prepared, having focused on the preparation for this event up until now. As soon as the message ends, Krukov is flagged hostile, and the turrets start attacking Krukov’s turrets, giving the time to quickly order all the engineers into their respective buildings to capture, that they should have been placed in immediate vicinity of. All it takes is a matter of seconds, and Krukov has completely lost his base, while you have a fresh, heavily defended land base now under your control. Krukov’s forces should have been outside of the vicinity of the base during this capturing, meaning by the time Krukov rallies his forces to recapture the base, it is to late, and without reinforcements, they are easily smashed by the sentry guns and tesla towers. Its important to note, that Krukov’s Construction Yard should be either captured then sold, or destroyed, as it has to be wiped off the map to complete the objective.
Once Krukov’s base is under your command and the Command center is gone, wiping the Allies off the map is a piece of cake even with the expansion of the map and their new bases. Construct an attack force of Kirovs with a mix of migs and twinblades for support, and let the kirov’s make short work of the allied bases. Their armor is strong enough to take considerable damage, and having the support squads allows the helicopters and migs to clear out defenders while the Kirovs make their slow crawl into range of the structures themselves.
Make sure to focus on reaching the proton collider quickly, as to take it out before the super weapon can fire. Also at this point the co commander will take advantage of whatever carving of the Allied you have accomplished, sending his own kirovs in to mop up what’s left. The Allied commando is eliminated easily with a squad of 3 helicopters. Once all the allied bases have been exterminated, this mission is victorious.
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