The Halo: Reach Beta was run by a test by Bungie to see what was working and what wasn’t with Halo: Reach and now that it’s over, Bungie has made quite a few changes. Following are the four worst changes made to Halo: Reach after the Halo: Reach Beta.
Grenades were down toned
During the Halo: Reach Beta frag grenades were major kickass – they were like mini rockets – but after the Halo: Reach Beta, Bungie felt the need to completely “sissify” the Halo: Reach frag grenade. After the Beta, the Halo: Reach frag grenades exploding radius was made smaller, the damage was reduced, and the visual impact of the grenade explosion was scaled down.
Shields now take longer to recharge
As if the new energy shield scheme wasn’t enough to confuse players that haven’t played Halo: CE in years, Bungie decided to make matters worse after the Halo: Reach Beta by making the energy shields take longer to recharge. Bungie hasn’t released the specifics, but they have confirmed that Spartan’s shields will take longer to recharge and Elite’s shields will now take 4 seconds to recharge instead of 3 seconds.
Armor lock has been made more powerful
If you aren’t familiar with my hatred of the Armor Lock armor ability, I recommend that you read Why Armor Lock is Quite Possibly the Worst New Feature in Halo: Reach, but obviously Bungie didn’t get a chance to check out that article because they have gone and made Armor Lock even more ridiculous by removing the ability to melee and damage characters that are using Armor Lock. At least during the Halo: Reach Beta, you could attempt to hurt an Armor Locking noob, but now the Armor Locking player is virtually indestructible.
The Magnum’s firing speed has been slowed down
The Halo community has been begging for the return of the Halo: CE Magnum since… well… Halo: CE and were glad to see it make its return in Halo: Reach – that is, until Bungie went ahead and ruined it. After the Halo: Reach Beta, Bungie decided that the Halo: Reach was just to kickass when compared to other weapons and reduced its firing speed while increasing the rounds of other Halo: Reach weapons to make them more able to combat the Halo: Reach magnum.
For more, read 5 Ways Bungie is Desperately Trying to Get You Addicted to Halo: Reach, The Top 7 Halo: Reach Features Not Found in Any Other Halo Games , and The Most Laughably Unrealistic Ways You Can Die in Halo: Reach
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