The Halo series is one of the most popular online FPS games, and while it’s been widely – and well – received, Halo hasn’t always done everything perfectly. Following are five of the most hated Halo maps of all time spanning all games.
Epitaph – Halo 3
Epitaph is one of the most crap Halo maps to ever leave Halo fans dumbfounded – and swearing at their television screens. Epitaph is completely one sided Slayer map with one of the worst weapon balances in any Halo game. Epitaph is hated for its limited visibility, one-sided camp encouraging weapon locations, and the audacity that Bungie had for releasing it to the Halo community.
Waterworks – Halo 2
During the days of Halo 2 matchmaking, Waterworks was the largest and most hated map of Halo 2. Waterworks was a prime example of when bigger doesn’t automatically mean better and due to the whoring of vehicles, long hiking trips, and the infamous high ground camping of Waterworks, Halo 2 players felt cursed whenever this map appeared in matchmaking – and it’s rumored that Waterworks was what inspired Bungie to create the veto system that was introduced in Halo 3.
Rat’s Nest – Halo 3
Rat’s Nest makes totally no sense as a matchmaking map; it’s circular, doesn’t provide the landscape for competitive gameplay, and feels more like a Slayer waiting room, than a Halo Slayer map. Rat’s Nest provides a horrible map layout for combat, has totally ass-backwards weapon spawns, and to make matters worse, Bungie had the nerve to add a gazillion vehicles on this narrow Halo map.
Backwash – Halo 2
I’ll have to admit that out of every Halo map ever created – including Epitaph – Halo 2’s Backwash frustrated me the most. For starters, Bungie decided to name this map after something that no one wants and will avoid at all costs, Backwash was the first Halo map to feature fog – thick green fog – and Backwash was totally unplayable online. In my opinion, Backwash was by far the worst Halo map of all time and no other map has worked to single-handedly frustrate more Halo fans than Backwash.
Turf – Halo 2
In theory, Turf was an excellent idea; it was a destroyed modern city with alleys and buildings that could be climbed and used as vantage points – but in practice, Turf sucks total donkey balls. Turf sucked as a map mostly due to its ability to make Halo players camp around corners with shotguns, rockets, and grenades and for forcing players to rush into alleys and get ambushed time after time due to the maps layout.
For more, read The 4 Most Hated Halo: Reach Features and Why They’re Not so Bad , The 10 Most Hated Halo In-Game Decisions and Features of All Time , and Five Halo: Reach Features That’ll Drive You Absolutely Mad
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