If you were a fan of the Halo franchise prior to Halo: Reach, you’ll instantly notice how differently Reach feels from every other Halo game ever made. In general, Reach feels a bit dumbed down and the DMR is the biggest culprit.
The Designated Marksman Rifle (DMR) is Halo: Reach‘s replacement for the most beloved weapon in Halo’s history; the Battle Rifle. Unlike the Battle Rifle, the DMR only fires a single shot (instead of a spread), has a “blooming” reticle, and takes more shots to finish off a foe. Many believe that the DMR takes more skill to kill with and is a sign that Bungie wanted to make Halo: Reach more competitive – but it’s actually quite the opposite.
The Battle Rifle has been downgraded, but just about every other weapon has been upgraded – which, in fact, makes the game easier, not more skillful. In Halo 2 and 3 the Battle Rifle reigned supreme and anyone skilled with the BR could easily take out any enemy regardless of the weapon that they were using – vehicles or not. The Battle Rifle was great for both close and long ranged battles and could fend off a sniper or some bad kid with an assault rifle.
The Designated Marksman Rifle, unlike the Battle Rifle, is laughably weak when compared with other weapons in Halo: Reach. The blooming reticle, slower paced shooting, and extra ammo required to take out an opponent with the DMR frees up time for someone to sneak up and “kill steal” or for backup to cover your enemy. Add in Armor Abilities and the fact that every other weapon is more powerful than they were in other Halo games – other than the Battle Rifle – and you’ll see that the “DMR takes more skill” argument is total crap.
If Bungie was aiming for more skilled gaming, they wouldn’t have incorporated the running sword and hammer melee, easy headshot sniper, cloaking with radar jammer, and let’s not forget armor lock. The DMR isn’t an upgrade to the Battle Rifle; it’s a Nerf.
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