Disney’s Guilty Party offers an innovative spin on the Clue-style detective game. A perfect mixture of board game, and an interactive murder mystery play, Guilty Party is sure to be a family and party favorite. However, unless you recently took critical thinking, completing the more advanced mysteries are tough, even for adults! Here are some tips and tricks to make besting the villain, Mr. Valentine, more obtainable.
If a clue directly relates to a suspect’s trait, such as height or weight, use A+B to drag the clue onto the trait square. This will automatically change the status to the correct trait, and make accusations easier as applicable clues will sparkle.
In later levels, some clues have nothing to do with the case. It can be tricky with the many eye-witness accounts to know what evidence is vital, and what is just a false lead. Use the Hint option if a clue really has you stumped.
One way to cheat a little is once you find all of the clues for a level, place them one at a time on the suspect trait squares in the notebook. The ones that stick are clues you need. On harder levels, this trick won’t work due to false leads and the need to infer information from the evidence.
Try to do your inferring and discussion about a clue when it first is said by the witness or in the description for physical clues. You’ll notice your hour glass symbol for your turn’s time is frozen, giving you and your team “free time” to figure out the mystery.
Many physical clues will not appear in a room until after a witness speaks to you about it. Don’t be afraid to back track.
On later levels, working backwards might prove useful. Alibi clues can rule out suspects, and if you know the traits your suspect has, then you can find clues in your notebook to “back it up.”
As counterintuitive as it may seem, only rely on the in-game lie detector to know if a character is telling the truth or not. Yes, even the main suspect can give incriminating evidence. If this bothers you, think of it like a double bluff: he or she is telling the truth in hopes the detective will think it’s a lie because he or she is under suspicion.
Solve a mini-game within the green hourglass time limit for 30 savvy points, within the yellow hourglass time limit for 20 savvy points, and the red hourglass time limit for 10 savvy points.
In the foggy memory mini-game, the trick is to switch between the three clouds often. Just dusting them off sequentially will cause one to always fog back up.
Beware the Wiimote cord in the bicep curl challenge, it can smack you in the face.
When Mr. Valentine gives a bonus mini-game in cooperative mode, be smart about assigning the roles. Solving the mini-game on the first try is worth an extra token for each of you.
Many of the puzzle mini-games require you to twist the Wiimote to rotate pieces.
Calibrate your Wii motes before playing, many of the mini-games are very sensitive, especially Avoid Eye Contact.
Don’t save up the Savvy cards that bring suspects to you. Use them to get evidence early on, without having to waste tokens on moving. Holding on to them gives Mr. Valentine a chance to steal them with a trap.
In cooperative mode, work together to maximize Savvy cards such as Skeleton Keys and Trap Doors. It doesn’t help the team for one player to be stuck in a room for two or three turns.
Try to move to a room with two or more clues, so you can minimize moving. Always question the suspect first, because they can move after every turn.
Click on any sparkles in a room, they can be tokens, extra Savvy cards, or a secret passage (free move).
Certain Savvy cards are best to play at the beginning of your turn, such as the Quickness card that allows free moving, and the card that disarms traps.
Disney’s Guilty Party works well as a family game because of the different strengths involved in solving the mystery. Younger players may excel at the mini-games, while older players can read the clues out loud and solve the mystery. Disney’s Guilty Party brings back old-fashioned family game night where parents and kids alike rely on their wits and a little luck, without fear of losing any small pieces. And when it’s time to eat dinner, or go to bed, everything is saved until next time.