In Shellshock Nam ’67, you play as a rookie soldier who finds himself tangled in the midst of the Vietnam War. You and your fellow army men must survive bombarded civilian villages, grotesque booby traps, fierce ambushes, and all the joyous horrors that accompany war itself. Shellshock Nam ’67 is equipped with a wide range of missions from large scale battles to stealth-based.
I can honestly tell you that, while the game throws in as much gore as possible, the overall graphics are somewhat on the level of a PS1 game despite some decently modeled terrains. The details of the villages, jungles, and city environments are quite nice here. There was one level where you must venture through a Viet Cong infested city in ruins and there was some graffiti on the wall which read something to the effect of Go home, Americans! Subtle things like this go a long way in levels. I’d say that the area of visuals that didn’t get the best of treatment are the character faces. Compared to some games, they aren’t as detailed as they should be. The gore level in this will satisfy if you’re into that sort of thing, that’s for sure, because when you throw grenades at your enemies, their body parts will explode in all directions.
One thing that is off about Shellshock Nam ’67 is the choice to go third person. Some third person shooters work like Syphon Filter but it takes some getting used to in a game like Shellshock Nam ’67. I wouldn’t have mind if they included third person as an option as long as they made first person the default – the latter is what makes the Medal of Honor and Call of Duty games so tolerable. The whole third person aspect makes things seem a bit more distant than they should.
The missions in Shellshock Nam ’67 are the livelihood of the game and they are quite varied in terms of terrain and objectives. These are squad-based missions where you will be working with a team of four to six (maybe a couple more) guys. While their dialogue throughout the missions is a nice touch, it sometimes seems like they rely too much on you to lead the way. For instance, if there’s a closed room full of enemies, you are the one who has to kick the door open for your buddies to start shooting inside. These guys will do a good deal of work for you to a certain extent, I’ve used this tactic on a number of missions involving large amounts of enemies, I mean how else was I suppose to allow my health bar to refill?
It’s quite a pity that you can’t operate vehicles here as you run into a number of jeeps and tanks throughout these missions. With that aside, there’s your main camp/base which you will routinely visit in between missions. You can buy stuff, have sex with prostitutes, chat with your buddies, and listen to ’60s music. It’s not all too exciting and what you do here has practically no effect on the game itself. Even having sex with prostitutes is not of any interest here, it seems as if they just put it there just to throw it in for shock value.
Controls in Shellshock Nam ’67 can be a bit tricky. I had to adjust the control style a few times in the beginning to get the right fit. It does take a little getting used to. Maybe it was just me, I mean everybody has their own preferences when it comes to how they want their controls set up. As for responsiveness, I didn’t find any apparent errors.
I wouldn’t classify Shellshock Nam ’67 as a game that possesses a high replayability factor. It’s definitely something that you can rent though. After you beat this game, there’s nothing really to look forward to other than the credits and some post-war in-game pictures. Throughout the game, you will be collecting flags and medals from fallen soldiers but for what? A higher score? Other than a little bit of cash, that’s about all you can expect really. For the most part, Shellshock Nam ’67 is a pretty entertaining and grotesque ride but not a long-term one.