Why don’t we skin humanoids now?
HUmanoid skinning and some demon skinnng has been off limits to skinners since World of Warcraft began. In part, this prevented outrage over outrageous violence. In the face of killing defias thugs by the tens and bringing Garrick Padfoot’s head to Deputy Willam, that seems a little silly. Let’s not forget abilities like gouge and eviscerate. Violence and implied gore are part and parcel of WoW.
What’s currently skinnable in World of Warcraft?
Now that we’ve gotten past the ick factor, let’s take a closer look at WoW’s skinning profession. Currently, players with the skinning profession can skin beasts, dragonkin, silithids, some Nerubians and very few humanoids. Which creatures are skinnable depends very much on the character’s level of ability. Other players and most NPC humanoids are not skinnable.
This creates some frustration for that enraged Tauren or vindictive Orc. A skilled Human hunter may very well want something to show for all those hours spent hunting giants or even Horde.
Which brings us to character skinning. In a World of Warcraft battleground, minimal looting provides at least some reward for besting an enemy. Numerous players have had to watch and grind their teeth while the opposing faction looted their corpse. Burning Crusade brought us Death Knights, who occasionally explode a fallen player’s corpse – even one of their own party – and that was certainly a step in the right direction.
Skinning foes in battlegrounds
Let’s take it a step further. Battlegrounds get more and more vicious as characters hone and strengthen skills. There’s also that pitiful complaining by players with twinks. Lower level characters that are not twinks have long been scorned as battlegrounds fighters. Why not level the playing field a bit? Let’s make it that much more difficult for higher level dead characters to return. A few possible ideas:
All characters with armor ratings below a certain point become skinnable. Twinks, with their improved armor and weaponry, are harder to kill, and reasonably harder to skin through the armor. After all, armor must be removed to facilitate skinning. If they are killed multiple times, we’ll say three, their armor is permanently weakened – at least for that battle – and they become skinnable to those characters with the humanoid skinning skill. Once skinned, the weakened character must spend extra seconds with the Spirit Healer. The more often they’re skinned, the longer it takes to repair.
Alternatively, make the total level and gear score a calculation for the time it takes to heal from skinning and get back into the game. This would do a few things some players might find useful.
Higher level characters and twinks could be taken out of the game for longer periods. For those characters who are not twinks, this is just a little something extra to level the playing field. As always players whose characters have insufficient armor ratings might find it to their advantage, and incidentally everyone else’s, to raise their armor rating as high as possible before entering a battleground.
Intimidation and camouflage factors from skinning humanoids
Skins from enemy factions would make fine wearable trophies. Armor ratings might not be affected by something as lightweight as human skin, but an Orc skin necklace could add to a Hunter’s deterrence time during Orc related quests. Elf skin shirts might add something to a horde hunter’s Shadow meld ability when in elf country.
Inconvenience factor in World of Warcraft humanoid skinning
Imagine running along in the Eastern Kingdoms, merrily killing for a farming spree. Too many creatures gang up on the character during a careless pull, and said character lies dead.
All World of Warcraft players have been there, and have taken that walk of shame back to waiting corpses. There would be great amusement if a character from an opposing faction found the corpse before the character could return, because dead characters become skinnable. The skinned character would have to get themselves to a First Aid station, or perhaps back to the Spirit Healer for skin grafts. This might effect honor and reputation.
Realm differences for humanoid skinning
This scenario might work differently for different types of play. In a PvP realm, all characters might be skinnable at any time. In a RPPvP realm, perhaps the dead player might only be skinnable near the lands of opposing factions. RP realms might leave characters skinnable by opposing factions, but this should not flag those players.
Adding humanoid skinning to World of Warcraft for additional risk and reward
There are many ways humanoid skinning might be added to World Of Warcraft. In a PvP realm, it could add whole new dimensions to play. The risks and rewards of entering opposing lands would draw players who might not otherwise care to engage in PvP. Battlegrounds with the possibility of skinning rewards – it’s far too tempting an idea not to explore.