This article will serve as a walkthrough for mission 12 of the Worms Reloaded campaign. Mission 12 of the Worms Reloaded campaign takes place in the Mediaeval theme. Mission 12 is the fifth puzzle mission in the game, this one requiring the elimination of 2 enemy worms, although with a special trick to master in order to do so. This puzzle gives me the use of one worm with which to accomplish this task and no starting inventory. There are 2 enemy worms of the Ye Olde Skool team to deal with and I have 1 minute with which to complete this task.
Player Team (Jello Pops) – 1 Worm
Worm 1: 30 HP (Bill Cosby)
CPU Team (Ye Olde Skool) – 2 Worms
Worm 1: 30 HP (Lance)
Worm 2: 30 HP (Mead)
Worms Reloaded Mission 12 – Starting Arsenal
Mission 12 in Worms Reloaded starts with my worm all the way on the right side of the map, tasked with making it to the left side to take out the two worms, clustered on a small island next to a petrol can just off the bottom left of the main piece of land. The idea in this mission is to quickly master the jump command in clearing obstacles, and the double tap, backwards jump that allows worms to reach higher areas.
There are several mines placed in crevasses that must be leaped over as the worm move right, done by hitting enter once. Make sure to get the distance down, since accidentally setting off a mine could do enough damage to end this mission. The middle part where the first petrol can is run into, must be backwards jumped to clear the high bricks. This move is done by hitting enter twice in quick succession, practice good timing with this mission. Upon reaching the crate at the cliff above Lance and Mead yields a single stick of dynamite, which can be dropped on the unsuspecting worms from the edge of the cliff. This blast is enough to kill both worms and complete mission 12.
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