This article will serve as a walkthrough for mission 14 of the Worms Reloaded campaign. Mission 14 of the Worms Reloaded campaign is the second mission that takes place in the Sports Theme. Mission 14 is a normal fighting mission, requiring I take out 5 enemy worms of the AI team with three of my own. The team I will be using is my custom team, ‘Jello Pops’ and I will be facing the ‘The League’ team. This mission has a time limit of 20 minutes and turn limit of 30 seconds.
Player Team (Jello Pops) – 3 Worms
Worm 1: 100 HP (Bill Cosby)
Worm 2: 100 HP (Mr Rodgers)
Worm 3: 100 HP (Mr T)
CPU Team (The League) – 5 Worms
Worm 1: 50 HP (Foul)
Worm 2: 50 HP (Trip)
Worm 3: 50 HP (Whistle)
Worm 4: 50 HP (Red Card)
Worm 5: 50 HP (Hooker)
Worms Reloaded Mission 14 – Starting Arsenal
Bazooka (∞), Grenade (∞), Ninja Rope (x3), Fire Punch (x2), Dynamite (x1), Mines (x3), Blowtorch (∞), Homing Missile (x1 after 1 turn), Cluster Grenade (∞), Jet Pack (x3), Baseball Bat (x1), Sheep (x1), Pneumatic Drill (x3), Shotgun (x3), Parachute (x2), Dragonball (x1), Girder (x2), Uzi (x1), Teleporter (x1), Prod (∞)
Mission 14 follows a very similar strategy to the previous mission, being similarly outnumbered, however on a cave map with 2 separate open areas, one above the other. Pneumatic Drills are provided to give my worms at the top the opportunity to burrow down to the bottom level if needed to, and again, environment obstacles like mines and petrol cans will be helpful for doing added damage to take out the enemy as quickly as possible.
One of the most notable attacks I make, is in the second turn, hitting Trip with a bazooka, that causes a mine that was thrown in the blast to detonate a petrol can in front of Foul, which throws him into another mine further back, that detonates on both him and whistle. The result of this attack is completely killing Foul while dropping Trip to 14 health, and Whistle to 39. After this, I use a sheep to attack Red Card, who has yet to take any damage, but receives 65 from the Sheep, overpowering him and sending another enemy worm to the grave.
The enemy team has a hard time shooting my worms, having moved them little from their starting positions. Whistle also ends up choosing to skip go, being somewhat stuck in his position, leaving me practically untouched. From here on out it’s all about just wiping what’s left off the map, using bazookas and grenades, or shotguns if up close. I don’t end up needing to use any digging tools to get to the lower level, since by the time the upper level is cleared, many paths have opened up from bazooka blasts.
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