This article will serve as a walkthrough for mission 7 of the Worms Reloaded campaign. Mission 7 of the Worms Reloaded campaign takes place in the Medieval Theme. Mission 7 is a normal fighting mission, requiring I take out 3 enemy worms of the AI team with three of my own. The team I will be using is my custom team, Jello Pops, and I will be facing the Ye Olde Skool team. This mission has a time limit of 20 minutes and turn limit of 45 seconds.
Player Team (Jello Pops) – 3 Worms
Worm 1: 100 HP (Bill Cosby)
Worm 2: 100 HP (Mr Rodgers)
Worm 3: 100 HP (Mr T)
CPU Team (Ye Olde Skool) – 3 Worms
Worm 1: 100 HP (Joust)
Worm 2: 100 HP (Lance)
Worm 3: 100 HP (Mead)
Worms Reloaded Mission 7 – Starting Arsenal
Bazooka (∞), Grenade (∞), Ninja Rope (x2), Fire Punch (x2), Dynamite (x1), Mines (x3), Blowtorch (∞), Airstrike (x1), Homing Missile (x1), Cluster Grenade (∞), Jet Pack (x4), Sheep (x1), Shotgun (x3), Parachute (x3), Dragonball (x1), Prod (∞)
The main strategy in mission 7 should focus on finding ways to knock the enemy worms into the water, since all three of them start in precarious locations. Lance is knocked off his vine with a single bazooka round from Mr Rodgers (Worm 2) into the middle bit of water.
Homing Missiles and the air strike provided can be used to knock the outside 2 enemy worms off, however this of course is easier said than done, as proper aiming and the right wind conditions can make a difference in how the missiles hit. Mead ends up needing to be finished off by jet packing over and using the sheep against him after a failed airstrike knock-off attempt drops him down to 38 health.
Joust I try at one point to knock off with a homing missile, but fail. Its possible in other attempts I’ve made to perfect this shot, however leaving him alone, Joust ends up doing himself in from hitting the ledges above himself when trying to fire bazooka shots.
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