This article will serve as a walkthrough for mission 9 of the Worms Reloaded campaign. Mission 9 of the Worms Reloaded campaign takes place in the Medieval Theme. Mission 9 is a normal fighting mission, requiring I take out 3 enemy worms of the AI team with four of my own. The team I will be using is my custom team, Jello Pops, and I will be facing the Ye Olde Skool team. This mission has a time limit of 30 minutes and turn limit of 45 seconds.
Player Team (Jello Pops) – 4 Worms
Worm 1: 100 HP (Bill Cosby)
Worm 2: 100 HP (Mr Rodgers)
Worm 3: 100 HP (Mr T)
Worm 4: 100 HP (Gary Coleman)
CPU Team (Ye Olde Skool) – 3 Worms
Worm 1: 75 HP (Joust)
Worm 2: 75 HP (Lance)
Worm 3: 75 HP (Merlin)
Worms Reloaded Mission 9 – Starting Arsenal
Bazooka (∞), Grenade (∞), Ninja Rope (x2), Fire Punch (x2), Dynamite (x1), Mines (x3), Blowtorch (∞), Airstrike (x1 after 2 turns), Homing Missile (x1), Cluster Grenade (∞), Jet Pack (x4), Sheep (x1), Shotgun (x3), Parachute (x3), Dragonball (x1), Girder (x2), Prod (∞)
The overall strategy to this mission is to eliminate the enemy team through pure damage, as their starting positions are not easily open to being knocked off the map and into the water, with Joust being the exception. In the starting turn I begin using the environment obstacles against them, aiming a bazooka at the ground just to the right of Merlin, knocking him to the left and into a mine, adding onto the damage.
Using a Homing Missile to make extra sure the hit would be good, I arc the next attack into the little crevasse Joust sits in. It’s a little tricky, but this blast bounces him into the water, ending Joust’s contribution to this fight. Jet packing over with another worm of mine, I use a sheep on Lance to do heavy damage, and knock him down into the chasm in the middle of the map. He doesn’t land in the water, but the added damage from his long fall pushes the damage to 84, overcoming his 75 health.
Before now, leaving my worms in their starting positions gave the enemy team a hard time in trying to reach my own worms with bazooka shots. Up until this point, none of them have yet to score a significant hit on my worms. Mr T however now is right next to Merlin after having used the sheep. Merlin is the last remaining enemy worm at this point, who only has 15 hp from the bazooka into mine combo from earlier.
Merlin retaliates by Dynamiting Mr T, dropping his health to 29, but the next turn, my own dynamite from Gary is enough to finish Merlin and wrap up mission 9 of Worms Reloaded.
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