The Halo: Reach Beta has come and gone and Halo: Reach will be here sooner than you realize – it’ll only feel like forever. Halo: Reach was awesome, but there were still a few kinks. Following are four Halo: Reach Beat features Bungie needs to remove before the official release.
Why Bungie? I’m a big Halo CE fan, but why bring back Fall damage of all possible features available? Obviously gravity is stronger in Halo: Reach because if you jump from a high enough distance you’ll lose shield damage in the process – and it could likely lead to your death. There are just too many reasons for this feature to not exist in Halo: Reach, but there is absolutely no ways that this feature will help to make Halo: Reach a better game. Bungie should definitely axe fall damage before the final game is released.
Blooming is an all new feature in Halo: Reach and it’s definitely a feature that needs to die off before Halo: Reach’s official launch. When shooting with a long ranged or mid ranged weapon in Halo: Reach your reticle will expand after each shot, making it harder to shoot accurately if shots are fired too quickly. Bungie claims that reticle blooming will make long and mid ranged weapons require more skill, but if some idiot runs up on you with a close ranged weapon, you’d be screwed thanks to reticle blooming.
Load Outs in Matchmaking
One of the most controversial new features in Halo: Reach has definitely been Bungie’s decision to incorporate load outs into a Halo game and even worse; in Matchmaking. Load outs is a concept stolen from Call of Duty games in which weapons and supplies are dropped from the sky in a container or bundle and Halo fans feel that it’ll create an unbalanced advantage in Halo: Reach. Weapons already respawn in Halo: Reach so there’s no need for random weapons falling from the sky in the final version of Halo: Reach.
As with fall damage, the gravity in Halo: Reach must’ve also had a major impact on the Spartans in Halo: Reach’s ability to jump because the jump height in Halo: Reach has significantly been decreased. Jumping has always been a strategy used to distract, outsmart, outrun, and trick players in close combat situations and the hop reduction in Halo: Reach will put a damper on gamers that use this skill effectively. With idiots flying around with jetpacks, there’s no reason to reduce the jump height of players in Halo: Reach’s final version.
For more, read 5 Halo 3 Features Bungie Got Rid of in Halo: Reach, 4 Reasons Why Halo: Reach is Pretty Much Halo 3 “2.0”, and Five Halo: Reach Features That’ll Drive You Absolutely Mad.
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