Halo: Reach will pick up the ball left behind with Halo 3 and in many ways is just a huge upgrade from Halo 3 – in a good way. One common phrase thrown around in Halo: Reach is “2.0” and following are four major 2.0 upgrades in Halo: Reach.
Forge 2.0 will take what players loved and hated about Halo 3’s Forge and kick every feature up a few notches. I hardly stepped a foot into Halo 3’s Forge because it was glitchy and too time consuming, but the new features in Halo: Reach’s Forge 2.0 has me excited to create maps in Forge – and I never thought that’d happen. Forge 2.0 will add more precise Forging, increase the amount of objects, change the way objects interact with the environment, give color options for objects, and a host of other cool features that weren’t available in Halo 3’s Forge.
Firefight was introduced in Halo 3: ODST. Firefight is a cooperative game mode where player fight wave after wave of enemies in a difficulty increasing survival game. Halo: Reach borrowed and tweaked Firefight from Halo 3: ODST and gave it a few tweaks including Coveys vs. Humans, a new Gruntocalypse, a Score Attack mode, leaderboards, and tons of customizable options that has given Firefight a new face in Halo: Reach.
Probably one of the most overlooked, yet still my favorite 2.0 in Halo: Reach is the new Veto 2.0 system feature that was added to Matchmaking in Halo: Reach. In Halo 3 vetoing a map meant to vote whether or not to play a Matchmaking map in favor of playing a totally random map and game type in its place. In Halo: Reach’s Veto 2.0, vetoing has a whole new meaning. With Veto 2.0 players are given more options including several maps that can be voted on, deciding on game types, and other cool functions that will help gamers choose the most ideal map for their Halo session.
The added Theatre feature in Halo 3 was arguably one of the most innovative features in Halo history and Halo: Reach is looking to expound on this all-time classic with Theatre 2.0. So far Bungie has only announced that there will be a Theatre 2.0 and have yet to disclose all of the features, but looking at the other improvements Bungie has added to Halo: Reach, I’m sure Theatre 2.0 will be a hit – heck, I’d even settle for a rewind button.
For more, read 5 Ways Halo: Reach‘s Forge 2.0 Will Totally Own Halo 3’s Forge, Why Halo: Reach Makes Me Want to Throw My Halo 3 Disk in the Garbage, and 4 Reasons Why I’ve Completely Given Up on Having Friends in Halo 3.