Let’s face it, the Halo franchise is one of the most addictive series in the first-person shooter genre, but Halo: Reach has mastered the addictive arts like no other Halo game before it. The following are five reasons why Halo: Reach is the most addictive Halo game yet.
Halo: Reach is actually 3 games in 1
The most appealing part of Halo games of the past was the online – or LAN – multiplayer, but Halo: Reach gives gamers 3 different very appealing reasons to return to Halo: Reach every day. Halo: Reach has 3 game modes including Firefight, Campaign, and a feature filled online multiplayer. Sure, other Halo games were addictive, but Halo: Reach’s extra game modes make it at least 3 times as addictive as it previous Halo games.
Credits are a new point based system that allows Halo: Reach players to purchase new armor and armor abilities and rank up. Credits give Halo: Reach the same kind of addictive feel of a MMORPG by awarding the most insanely obsessed Halo: Reach gamers with the best armor, highest rank, and let’s not forget; the most bragging rights. It will take quite a bit of Halo gaming to get the necessary Credits to buy all of the features packed into Halo: Reach – and only the most addicted gamer will be able to pull it off.
Daily and weekly challenges
In Halo: Reach, Bungie has finally figured out the best way to make Halo gamers come back day after day and that’s by introducing daily and weekly challenges to the Halo: Reach. As you can probably guess, daily and weekly challenges are thrown into the mix daily and weekly (duh) and awards players that can manage to play Halo: Reach every day – and actually develop a Halo: Reach career.
While we’re on the subject of daily activities, the Arena is another ploy Bungie uses in Halo: Reach to get gamers to commit to their Halo: Reach career – on a daily basis. The Arena is a competitive online multiplayer mode that pits serious Halo: Reach players against each other. The catch to playing the Arena is that in order to earn rank in the Arena, gamers must play at least 3 games in the respective Arena playlist on a daily basis 7 days a week in order to be ranked.
In Halo: Reach, Commendations are mini goals that are awarded for completing tasks like getting multi-kills, assassinating foes, getting killing sprees, and much much more. Commendations make Halo: Reach addictive because the percentage of Commendations completed are easily seen by other Reach players and is seen to represent a player’s skill level. Commendations force Halo: Reach players to play the game in different ways and also forced players to play all 3 gametypes in Halo: Reach.
For more, read The Five Most Laughably Overrated Features in Halo: Reach, Why Halo: Reach is a Shoe in for the 2010 GOTY , and The Best New Features Added to Armor in Halo: Reach
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