Hey guys, it’s Composed here to talk about the upcoming game by Treyarch, Black Ops; I’ll analyze the perks, killstreaks, and other details of Black Ops that have been surfacing all over the web, and give predictions as to what affects all the perks, killstreaks, and other tidbits of info will effect both the public and competitive scenes. This article will be split into 2-3 pieces because of the volume of information involved. This piece will introduce all the information I’ll be talking about, and relate it to previous games in the Call of Duty franchise.
(Note: Be mindful that this article will require some basic knowledge of the Call of Duty series, so if you don’t have that, some of the explanations I’ll be making won’t make much sense. Also, please recognize the scope of my experience in the CoD series is in Call of Duty 4, parts of World at War, and Modern Warfare 2)
Let’s get started then. First, the perk system has been revamped (thank god) to what seems to be a better give and take system that Call of Duty 4 contained, versus what Modern Warfare 2’s power perk system had1. As usual, there are three perk slots that a player can choose from via the custom class slots, with five perks (so far at least, as there is no real confirmation until the game actually comes out) available for each slot, creating quite a few different combinations that could be made out of it all. But let’s talk about them individually.
(1 It is confirmed pro perks, the system pioneered by MW2, will be included in this game, but most of the descriptions of these pro perks are just speculation; at least at this point in the development of the game)
The first perk set is made up of the five perks titled Lightweight, Scavenger, Hardline, Flak Jacket, and Ghost. Lightweight, Scavenger, and Hardline are all based in Modern Warfare 2, Flak Jacket is a perk based in World at War, and Ghost is an entirely new name to the perks.
Lightweight: Gives the player a little more speed in their step with the same allowed running time per sprint. Pro: Speculated to be the same as in MW2 where Lightweight Pro gives the ability to aim down the sights faster after sprinting.
Scavenger: Gives the player the ability to pick up ammo that enemy players have dropped after dying. Pro: Speculated to give the user 2 extra clips of ammo on respawn.
Hardline: Gives the player to ability to earn killstreaks one kill sooner than usual. Pro: Unknown at this time; MW2’s pro version was that deathstreaks were triggered faster, but as deathstreaks have not been mentioned nor confirmed to be in Black Ops, there’s no indication as to what the pro version will be.
Flak Jacket: Gives the player a certain amount of resistance to explosive damage. Pro: Under speculation.
Ghost: Makes the user invisible on radar unless they fire a weapon without a silencer. Pro: Player’s name doesn’t appear on enemy’s screen when aimed at, nor do the crosshairs turn red.
The second perk set is made up of five perks; Hardened, Scout, Steady Aim, Sleight of Hand, and Warlord. All perks are relatable/identical to perks included in MW2, with the exception of Hardened, which came from CoD4
Hardened: Makes the player’s bullets penetrate better through walls. It’s been compared to MW2’s FMJ (potentially mistakenly), but the majority of speculation has suggested that it is more similar to Call of Duty 4’s perk, Deep Impact Pro: Under speculation.
Scout: Allows snipers to hold their breath longer while scoped. Similar to the pro version of MW2’s Steady Aim perk. Pro: Under speculation.
Steady Aim: Increased hip fire accuracy. Pro: Under speculation
Sleight of Hand: Faster reloads. Pro: It’s speculated to be similar to Modern Warfare 2’s version of the perk, where the ADS (aim-down-sight) time is cut down.
Warlord: Allows the player to utilize two attachments for their primary weapon at once. Similar to MW2’s perk, Bling. Pro: It’s speculated to be similar to Modern Warfare 2’s version of the perk, where the secondary gun can be equipped with 2 attachments as well.
The third perk set is made up of five perks; Marathon, Ninja, Second Chance, Hacker, and Tactical Mask. Marathon and Ninja are MW2 perk names, Second Chance is from World at War, and Hacker and Tactical Mask are new names.
Marathon: Allows the player to sprint for a longer time. It’s unclear whether this perk is similar to MW2’s Marathon, or CoD4’s extreme conditioning. Pro: Depending on which perk you think Marathon is based in, MW2’s pro version of Marathon was climbing faster, and CoD4’s extreme condition had no pro perk. Ultimately, it’s all personal opinion and speculation, just like most of the other perks as of now.
Ninja: Allows the player to move while making little to no sound. Pro: Under speculation.
Second Chance: Allows player to pull out pistol before dying. Similar to CoD4, WaW, and MW2’s versions of the perk. Pro: Use equipment along with your pistol.
Hacker: Allows player to detect enemy equipment/explosives. Similar to CoD4’s Bomb Squad. Pro: Allows you to booby trap enemy Care Packages and turn enemy killstreaks and equipment friendly (Sentry Guns, Claymores, SAM Turrets, etc. )
Tactical Mask: Reduces the effects of flash and concussion (stun) grenades. Pro: Under speculation.
Known Killstreaks (numbers denote number of kills in a row are required to acquire):
Spy Plane (3) Equivalent to the UAV in other CoD games.
RC-XD (aka RC car) (3) Allows the player control an RC car and make it explode to kill opponents.
Counter Spy Plane (4) Equivalent to the Counter-UAV in MW2.
SAM Turret (4) Speculated to be the same as the deployable turret in MW2.
Care Package (5) Identical to MW2’s care package.
Napalm Strike (5) Airdrop a placeable SAM turret that destroys enemy air support.
Sentry Gun (6) Identical to MW2’s Sentry Gun killstreak
Mortar Team (6) Targets three locations to bombard with mortar strikes.
Attack Helicopter (7) Call in a support helicopter. (Not manual control)
Valkyrie Rockets (7) Launcher with two remote controlled rockets.
Blackbird (8) Call in an SR-71 Blackbird revealing enemies and which direction they’re looking in on radar (not destructible).
Rolling Thunder (8) Call in a B-52 Carpet Bombing (Like Stealth Bomber killstreak from MW2)
Chopper Gunner (9) Control of the minigun of a helicopter
Attack Dogs (11) Similar to Dogs streak in WaW
Gunship (11) Manually control a helicopter with rocket/minigun control.
(NOTE: It’s been confirmed that killstreaks are no longer stackable; meaning that you must yourself get all the kills to contribute to your killstreak.)
Now, the good news about this information coming out is that a couple major problems with previous games have been solved.
First off, the health-connection issues involved with juggernaut and stopping power have been completely eliminated, because if you noticed, there is no juggernaut, nor is there stopping power, in the second perk slot (or anywhere, for that matter). These perks had numerous problems ranging from juggernaut seemingly having more health to the host, to nullifying the usefulness of any other second perk to be utilized, simply because stopping power and juggernaut (or just stopping power, in MW2’s case) we so dominantly chosen in both public and private play. This leaves a little more room for creativity in perk choice and choice in playing style that the players had lacked in previous games.
And secondly, there has been no mention of danger close, OMA (one man army), commando as a means for melee range increase, or the scavenger perk being used to replenish explosive ammo, which was the main concern during MW2’s ‘falling out’ period with its players. These concerns have been heard by Treyarch, (unlike others, like a public beta, which has now been confirmed that there will not be one) and remedied by replacing the perks with ones more geared toward balance in customization.
My next article, assuming that this article gets published, will be my predictions on the public match setting as a result of the changes Treyarch has made, and the one after that will be a similar analysis, but on the competitive side of things. Please do me a favor and check out my Youtube (www.youtube.com/compohsed) for commentaries, sick HD clips, and other gaming related content; follow me on Twitter (www.twitter.com/compo5ed); and message me with any questions on Skype (pT.Composed) or AIM (Compo5eD). Thanks guys.