Now that the latest expansion for World of Warcraft is about to release at the end of the year (we hope), we all have high expectations of what this game brings to the table. Around the corner we have Star Wars: The Old Republic, and many other good games in the competition. So what will Cataclysm bring that will keep players hooked into the claws of WoW even more?
So far, we see that Cataclysm has alot of reworking the game, hence the entire world being altered. Throughout both Kalimdor and Eastern Kingdoms the zones of Azeroth have been changed and quests have been added or altered. This brings a whole new twist to the game, but not enough to keep players hooked, since many new games are coming out. As of now, WoW feels like more of a chore, rather than you playing as a hero.
Another major change that Blizzard has introduced, is the ability to finally fly around Azeroth. However, this should have been done during the days of Burning Crusade, not 2 years later. To top it all off, there are still many places where you cannot fly, but rather your flying mount jumps around. Although they still need to work on how their old world (new world now?) works, they have added content to keep you around.
Major Lore players might be upset with the expansion, seeing as how many character are either not following their path the way they should have, or some characters completely dieing off. This will turn lots of players off, while turn new players onto the game. But to Blizzard’s defense, there is no such thing as a perfect game, just a really bad or really good one.
Blizzard has turned the tides on some upcoming games by adding another 2 races to the game, making the total come to 10 different races to play. Although Goblins and Worgen are cool races to add, they could have added more meaningful changes, like the ability to be any faction and any race, due to the tension between the world itself. This could have added a lot of extra lore and opened many doors to add onto the game. Imagine walking through Stormwind as an Orc Warlock. Blizzard could take that and have many Stormwind guards spit at your character until you started to become exalted with their city. Sadly, Blizzard made an attempt, but did not fully go the full amount they could have.
Currently, they have changed the entire way Talents work, and of course it has added some contreversy between people. Some people like the changes, while other’s hate them. There is no way to fully support either side, but instead explain how the new system works. Instead of gaining 1 talent point per level after level 10, you now gain 1 point every couple of levels. Ontop of this, they have reduced the talent trees to a mere 31 point brackets. However, they made the game funner by allowing characters to choose a “specialization” at level 10 which gave you a 51 point talent from the previous game. Only time will tell how this will end.
To keep things fresh and easy, Blizzard has altered almost the entire way the User Interface looks, allowing for old school players to enjoy the fresh look and stay interested. They also have added Guild Levels and Achievements to give more things to do when players get bored of the mainstream part of the game. These changes could in fact, allow Blizzard to hook their claws of Cash Draining power deeper into our wallets.
I would review the class changes, but currently everything is being altered day by day, diminishing the amount of reviewing I could do at this point. Overall, Cataclysm might be able to keep people hooked into the game until Star Wars: The Old Republic comes out. But don’t expect WoW to last more than a year or so before it dies out completely.