Halo: Reach is a brand new Halo game, but is obviously a nod to the great features of old-school Halo games. Following are five Halo: Reach features that have been brought back and dusted off from Halo 2 and Halo CE.
Competitive chat – Halo 2
Halo 3 nicked a trash talking favorite that was featured in Halo 2: in-game competitive chat. Halo 2 had a proximity chat system that allowed you to hear in-game voice communication if you were close to another player – no matter what team you were on. Due to complaints of flaming and extreme vulgar language, Halo 3 players were no longer to communicate with the opposite team in ranked games, but Halo: Reach brought this feature back to the Halo franchise. In Halo: Reach you’ll be able to communicate with players on both teams like you once did in Halo 2.
The Pistol – Halo CE
One of the most missed bitched about features that was lost after Halo CE, was the beloved and powerful Hal CE pistol. Sure, there were pistols/magnums in Halo 2, Halo 3, and Halo: ODST, but none of them compared to the powerful long ranged pistol of Halo CE. Bungie heard the cries of hardcore Halo fans and not only added the powerful pistol to Halo: Reach, they’ve also upgraded the Battle Rifle to a more skilled and accurate DMR.
Active Roster – Halo 2
Partying up with friends in Halo 3 was a pain. If you started playing Halo 3 after a friend already started a game, you’d be forced to go through lots of steps in order to find out who’s in your friends party, what game they’re playing, and how long it’ll be before you’re able to join their party. Halo 2 had a much more simple solution to getting info on your friend’s games and Halo: Reach created the Active Roster to mimic Halo 2’s friend lookup system. Halo: Reach’s Active Roster allows you to quickly identify which of your friends are online, what games they’re playing, who’s in their party, and more.
Fall Damage – Halo CE
I’m torn between whether I should like or dislike this old Halo CE feature in Halo: Reach, but Halo: Reach has resurrected fall damage from Halo CE. Unlike with Halo 2, Halo 3, and Halo 3: ODST, when you jump from high distances in Halo: Reach, you’ll receive shield damage – and if you fall from too high, you’ll likely die.
Map remakes – Halo 2 (Hopefully Some from Halo CE In the Future)
Halo CE and Halo 2 had the most beloved maps of all Halo game series and it’s always good to see some of them return with updated graphics. So far Bungie has announced at least two Halo 2 map remakes that will be featured in Halo: Reach ; Zealot is a remake of Halo 2’s Midship, and Reflection is a remake of Halo 2’s Ivory Tower. I’m stoked to see some of my favorite Halo 2 maps return to Halo: Reach and I’m sure that there will be more with Halo: Reach map pack in the future.
For more, read 5 Ways Halo: Reach‘s Forge 2.0 Will Totally Own Halo 3’s Forge, Why Halo: Reach Makes Me Want to Throw My Halo 3 Disk in the Garbage, and 5 Very Annoying Halo 3 Problems Solved in Halo: Reach.
Check out my blog for the latest in tech news.