Halo: Reach‘s Forge 2.0 will kick Halo 3’s Forge with tons of new objects, expansive Forge maps, and lots of other cool features, but Forge 2.0 has a few blemishes. Following are several Forge 2.0 features that’ll likely annoy you the most.
I was hoping that the budget system that I hated in Halo3‘s Forge wouldn’t make its way to Halo: Reach, but the budget system has returned in Forge 2.0. I understand that Bungie isn’t able to allow infinite objects in Forge 2.0, but balancing a Forge budget has always been one of the most annoying parts about the original Forge in Halo3.
The New Forge 2.0 Filters
Halo: Reach will feature new color filters in Forge 2.0 that will change how the graphics appear on Forge maps and while some of the Forge 2.0 filters appeared in Halo3, most of the new Halo: Reach filters are bloody annoying. The Pen & Ink and Nova Forge 2.0 filters introduced in Halo: Reach are bound to cause serious eye problems and are completely unplayable.
Lack of Maps
The original Forge in Halo3 gave Halo fans two Forge maps to Forge on, but so far Halo: Reach has only announced one massive Forge map; Forge World. Forge World is badass, don’t get me wrong, but over time maps will start to seem repetitive and Forging will become a bit boring. A game of Halo: Reach‘s epic proportion deserves several Forge maps and hopefully Bungie delivers with more than just 2 Forge maps this time.
Forge 2.0 will further limit its objects by placing a particle limit system in Forge 2.0. Particles will be limited to a certain number depending on their category; for instance, walls will be limited to only 50 wall objects that’ll be allowed on a single map and other objects will face similar restrictions. With a budget system in place, there should be no reason to place other object limitations in Forge 2.0 and the particle limit will definitely be a huge pet-peeve of all Forge 2.0 Forgers.
For more, read 5 Ways Halo: Reach‘s Forge 2.0 Will Totally Own Halo 3’s Forge, The 4 Most Hated Halo: Reach Features and Why They’re Not so Bad, and 4 Halo: Reach Features that I Hope Bungie Will Remove After the Beta
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