Call of Duty World at War is one of the most popular World War 2 shooters out there. The game itself is a masterpiece with many fun modes and a super exciting multiplayer. This guide will focus mainly on the multiplayer aspect of World at War, providing specific class set ups and strategies that I have found work best in this Call of Duty. I will provide my favorite and most affective set ups for each weapon type, from bolt-action rifles to rifles, submachine guns and machine guns.
First, we will start with the bolt-action rifles. In Call of Duty World at War, five bolt-action rifles are present. Once you begin multiplayer, you start of with the Springfield, one of the most used Bolt-action rifles in the game. At level 4, the Arisaka is unlocked. At level 21 you unlock my personal favorite, the Mosin-Nagant. At level 41 you unlock the Kar98k and finally, at level 57 you unlock the strongest bolt-action rifle, the PTRS-41.
Bolt-Action Rifle Setups
If you’re looking to use a Bolt-action rifle in Call of duty World at War, I suggest you use one of the following classes because they are extremely affective once you get the hang of them. First up is a Mosin-Nagant class. The Mosin-Nagant packs a small 5 bullet clip but it makes up for it with an extremely high damage multiplier. The Mosin is best used with Stopping Power and the sniper scope, allowing it to be a one shot kill if you hit the chest and up. Here is the class set up that I have the most success with. Perk 1 is Bouncing Betty x2, Perk 2 is stopping power and perk 3 is Iron Lungs. For secondary, choose which ever pistol you like best, I use the .357 Magnum.
Next class set up is for the PTRS-41, the strongest of the bolt-action rifles in Call of Duty World at War. It’s the best sniper in the game because it is semi-automatic and reloads a full clip instead of each bullet one by one. With stopping power, it kills in one shot anywhere other then the limbs. It is also the most accurate sniper with the least amount of sway when scoped in. Here is my PTRS-41 class. Perk 1 is Bandolier, perk 2 is stopping power and perk 3 is iron lungs.
When using bolt-action rifles in Call of Duty World at War, try to stay behind your team and cover them. These guns are not meant to be used for rushing the opposing team. It’s a primarily cover class. Find yourself a high point on the map with the most viewpoints and snipe from there. When sniping, don’t stay in the same spot for long because good players will eventually realize where you are located at and they will come to kill you. A general rule for me when sniping is kill 3 people and move along to a new location nearby.
Secondly, we will look at rifles. In this category we have the SVT-40, the Gewehr 43, M1 Garand, STG-44 and the M1A1 Carbine. My favorites for this category of World at War weapons are the STG-44 and the M1A1 Carbine.
If your into rifles like me you will love these two class set ups. My favorite and most affective rifle class is the STG-44 with Bandolier, Stopping Power and Steady Aim. The STG-44 is unlocked on level 37 and when equipped with Bandolier, it brings an impressive 120 rounds of ammo. It’s an extremely affective weapon in medium to long range combat. It’s also the only rifle that is automatic, making it more powerful then the rest. Another great rifle class is the M1A1 Carbine combined with the box magazine, Bandolier, Stopping power and extreme conditioning. The M1A1 carbines large magazine, high damage and great accuracy making it a beast in the right hands.
Let’s move onto the next category of guns, the submachine guns. When it comes to Call of Duty World at War, having a decent submachine gun class is essential to doing well in online multiplayer. Everyone uses them, the reason being that they are extremely powerful and easy to use. The submachine gun that comes already available is one of the best in the game, the Thompson. After the Thompson, you unlock the best gun in the game at level 10, the MP40. At level 25 you unlock the versatile Type 100 and finally at level 53 you gain access to the PPSH-41. All four submachine guns in Call of Duty World at War are extremely good once you unlock their attachments.
Submachine Gun Setups
In general, its best to use all 4 guns and get the Box magazines/dual magazines/Round Drum for them all. Let’s begin with two great Thompson classes. For the first Tommy gun class, I suggest you use Bandolier, Stopping power and Steady aim with a Round Drum Thompson. Round drum is necessary because it doubles the standard 20 bullet clip, reducing the need to reload basically after each and every kill. A stealth class works well with the Thompson, here is my stealth set up: Tommy with silencer, Bandolier for extra ammo, Camouflage and dead silence.
The MP40 deserves a paragraph all to itself because I have 4 different setups for it. Please try them all and choose the one you like the best because all 4 work great for me. The classic setup is MP40 with dual magazines, Bomb Squad, Stopping power and Steady Aim. This class gives you a “spray and pray” class where you can literally spray nonstop for a very long period of time and kill many without ever stopping. Another decent setup I like to call the Juggernaut. MP40 with dual magazines, Bandolier, Juggernaut and extreme conditioning. This MP40 set up is my favorite, extremely mobile, can take a lot of damage and dish it out in bunches as well. A stealth MP40 class should have an MP40 with a silencer, Bomb Squad, Camouflage and dead silence. You get tons of ammo and a completely silent class to flank the opposing team with. Lastly, an MP40 class with Bandolier, Double Tap and Steady Aim. It’s a super “spray and pray” class. Double tap allows you to put tons of ammo downfield while steady aim allows you to spray in an unexpected close quarter combat situation.
Next on the list is the Type 100. Box Magazine is an essential for this class, giving it a massive 60 bullet clip. What makes the Type 100 so good is its all around effectiveness. With stopping power, it’s a 2 bullet kill at close range. With its high rate of fire and amazing hip fire accuracy, the Type 100 is close to unstoppable in close quarter combat. If you are playing in the map Dome, I suggest you use the following Type 100 class: Type 100 with Box Magazine, Bandolier, Stopping power and Steady Aim.
The PPSH-41 has the fastest rate of fire in the game, which means that if you want to affectively use it, it needs the round drum attachment. It has low recoil and low damage so stopping power is a must for this class. To increase accuracy in close quarter combat, put steady aim on. The PPSH-41’s rate of fire is 1250 rounds per minute, making it the biggest ammo consumer there is in the game. Bandolier is essential unless you want to find your self out of ammo within half a minute of using the gun.
You will find yourself using the Submachine guns in Call of Duty World at War a lot more then any other gun group out there because of how affective they are in close quarters and medium distance firefights. I find myself using a Submachine gun more then half the games I play in World at War mainly because they are the best group of guns in the game.
The second to last group of guns are the machine guns. These puppies are big, heavy and powerful. You start the game off with a pre-made Type 99 class. At level 4, you unlock the Bar. The DP-28 machine gun becomes available for use at level 13. The mighty MG42 is unlocked at level 33. The FG42 comes to you at level 45 and lastly the M191 Browning is open for use at level 61.
Machine Gun Setups
The machine gun category comes with 3 very decent guns, the MG42, the FG42 and the M191 Browning. My personal favorite of the three is the M191 Browning. Here is the best Browning setup that I could come up with: Perk 1 can by anything you desire, the Browning comes with a lot of ammo, so Bandolier is unnecessary. I would recommend Bouncing Betties because you might find yourself camping a lot with the Browning. Stopping Power should be used to make the Browning a 2-3 bullet kill at any range. Extreme Conditioning comes in handy because you can relocate and set up a vantage point on the enemy team relatively quickly. It takes quite a bit of time to get used to the Iron Sights of the M191 Browning, but once you do get used to them, the gun is a beast.
For the MG42, I suggest Bandolier because this gun has an incredible rate of fire and the 50 bullet clip is quickly emptied. Sleight Of Hand is more useful then Juggernaut or stopping power because it will cut your reload time in half. Lastly, due to it being a very big gun, extreme conditioning is needed.
The FG42 is best used with Bandolier, Stopping power and Steady aim. Its rate of fire is equal to the MG42’s, which means you will be forced to reload practically after every kill. Bandolier and Stopping power should allow you to conserve precious ammo. Steady Aim makes the hip fire accuracy on the FG42 incredibly high, allow you to spray at enemies in close quarters.
The last category of weapons in Call of Duty World at War is the shotguns. Only two shotguns are available in World at War, and with the maps being as big as they are, shotguns prove to be an inferior gun group. If you plan on using the shotgun in Call of Duty World at War, I suggest you only use them in Dome or Asylum because they are at a big disadvantage in all the other open area maps. The Trench shot gun is available right from the beginning of multiplayer while the Double-Barreled shotgun is unlocked at level 29.
Both shotguns are useless at long range, but if you plan on using them in Dome or Asylum, they are best when equipped with Sleight of Hand and Steady Aim, making them deadly at close range. Do not aim down the sights, ever. It increases the spread of the bullets thus making the gun less accurate. If you decide to use the shotgun, equip the .357 Magnum. It gives you a long distance gun that has great power and benefits greatly from both Sleight of Hand and Steady Aim.
In conclusion, please take the time to go through all the classes listed in this article. Each and every one of these setups are proven winners. Some have a steeper learning curve then others but they all work if used correctly. As a player in Call of Duty World at War, you must adapt to the maps you’re playing in. Rifles are useless at close range while shotguns are inept at long range; use a class that compliments the map. You don’t want to snipe in Dome or find your self running around with a shotgun in Seelow. That would be a recipe for getting yourself killed over and over.
I’ve taken the time to provide you with the best possible class setups, now it’s up to you to go online and put them to use.