This StarCraft 2 unit guide will cover the Terran Spectre unit. The Spectre is a brand new unit in StarCraft 2: Wings of Liberty available only in the campaign if the player chooses to side with Tosh over Nova, and help break the Spectre’s out of New Folsom prison. The Spectres are Ghosts that have had their psionic powers enhanced by the rare terrazine gas. Spectres are more suited to take on armored and massive units than their Ghost counterparts, and come with some different abilities, but also retain some of the same. The Terran dominion considers Spectres a threat, and has been working to imprison and deactivate those still active.
The Spectre is unlocked in the StarCraft 2: Wings of Liberty mission ‘Breakout’
Spectres are effective against armored units, such as Marauders and Ultralisk although show their weakness against massed Zerg units. If free from detection, and outfitted with the permanent cloak upgrade however, they can attack unharmed, negating any drawbacks they might otherwise have. Medics can help increase the Spectre’s longevity.
StarCraft 2 Terran Spectre Stats
Build Cost: 150 Minerals, 150 Gas
Build Time: 50 Seconds
Supply Cost: 2
Produced by: Barracks
Requires Tech Lab
Requires Shadow Ops
Movement Speed: 2.75
Transport Size: 2
Sight Range: 11
Hit points: 80
Base Armor: 0
Unit Type: Biological Ground Psionic
Armor Type: Light
Base Damage: 15 (+5 Against Armored)
Attackable Targets: Ground & Air
Ability – Ultrasonic Pulse: Costs 50 energy with a 3 second cool down to stun all non-heroic units around the casting unit.
Ability – Cloak: Costs 25 energy to initiate, and .9 a second to maintain a cloak field, hiding the Specter. (Hotkey C, Decloak D)
Ability – Nuclear Strike: Costs 100 minerals, 100 gas and 60 seconds to build a nuke at a Shadow Ops which can then be dropped by a Spectre who guides the missile down. Takes 20 seconds to land, and will temporarily freeze the Spectre while he uses his laser guidance.
Target Priority: 20
Kill Score: 600
Production Score: 300
StarCraft 2 Terran Spectre Upgrades
Infantry Weapons: Researched by the Engineering Bay (hotkey E) and coming in three tiers, each level of Infantry Weapons gives +1 base damage to the Spectre’s AGR-14 rifle. Tier 2 and 3 require the Armory to be built before upgrading. Tier 1 – 100 minerals, 100 gas, 160 seconds. Tier 2 – 175 minerals, 175 gas, 190 seconds. Tier 3 – 250 minerals, 250 gas and 220 seconds.
Infantry Armor: Researched by the Engineering Bay (hotkey A) and coming in three tiers, each level of Infantry Armor gives +1 base armor to the Spectre’s suit. Tier 2 and 3 require the Armory to be built before upgrading. Tier 1 – 100 minerals, 100 gas, 160 seconds. Tier 2 – 175 minerals, 175 gas, 190 seconds. Tier 3 – 250 minerals, 250 gas and 220 seconds.
Psionic Lash: Running $100,000 from the Hyperion armory, this upgrade unlocks the Psionic Lash ability that allows the Spectre to deal 200 damage to a unit over 3 seconds for 150 energy.
Nyx-Class Cloaking Module: Costs $125,000 from the Hyperion armory to give the Spectre the ability to permanently cloak by reducing all associated energy costs. The Spectre’s cloak must still be activated after training a new unit however.
Click here to see a continually updated mission order and tech tree guide that shows what I have done so far, to explain how I have unlocked certain tech and units.