Halo: Reach has introduced lots of awesome new features and while Halo: Reach is generally viewed as a kickass game; there are several features that are getting a bad rap. Following are four hated Halo: Reach features that really aren’t that bad.
Armor abilities are the most controversial addition to the Halo series and while lots of people are hell-bent on damning the ability to give Halo players the ability to sprint, dodge, fly around with jetpacks, cloak, and have an invincible armor lock. At first glimpse, the armor abilities seem gimmicky, but each of the armor abilities has limitations and must be recharged before being used again.
Reticle bloom is a new feature added to Halo: Reach that makes the reticle of long and mid ranged weapons expand if the weapon is fired too quickly in succession. Reticle bloom seems like a sucky new feature, but the “bloomed” reticle doesn’t take long to retract and the rate at which the reticle retracts is as about as fast as you’d shoot with a sniper anyhow.
When I first saw the animated assassination feature of Halo: Reach, I immediately thought that it was a stupid gimmick that would waste time and get me killed in Halo: Reach. Animated assassinations appeared to be the only way to assassinate someone in Halo: Reach, but in practice the animated assassinations only take place when the melee button is held during an assassination; it’s only an option in addition to the quick assassinations we loved in other Halo games.
No Number Ranks
The Halo community has been doing lots of “boo-hooing” about the removal of numbered ranks in Halo: Reach, but let’s face it; number ranking never worked. Halo 2 and Halo 3 both had numbered ranks, but the only thing the numbered ranking proved was that someone knew how to manipulate the ranking system in Halo 2 or 3. Seeing a level 50 hardly ever meant that a Halo player was skilled and people often bought high ranked Halo accounts from other players that may or may not have been good themselves. Halo: Reach removed the numbered ranks, but added the Arena; a much more effective way to rank Halo players and assigns named ranks instead.
For more, read 5 Halo 3 Features Bungie Got Rid of in Halo: Reach, Five Halo: Reach Features Resurrected from Halo 2 and Halo CE, and 4 Reasons Why Halo: Reach is Pretty Much Halo 3 “2.0”
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