Bungie recently released a podcast announcing the latest changes and tweaks that were made to Halo: Reach after the Halo: ReachBeta and now that the results are in. The following are the best five changes made to Halo: Reach after the Beta.
One of my biggest gripes with Halo: Reach was that the legs of Halo: Reach characters seemed to have undergone a serious downgrade from previous Halo games. In Halo: Reach, fall damage was reintroduced, elites were made to move slower, and the maximum jump height was reduced. Fortunately, Bungie got their act together and gave Halo: Reach players the jumping height that they’ve grown accustomed to and Spartan’s and Elites no longer need to use a stool to get to those very high spots on the map.
DMR rounds increased 12 to 15
The Designated Marksman Rifle is one of my favorite Halo weapons of all-times and it took a Halo weapon favorite – the Battle Rifle – and made it even more accurate and skillful. After the Halo: ReachBeta, Bungie went ahead and made the DMR even more kickass by increasing its rounds from 12 to 15 – giving the Designated Marksman Rifle even more bullets to pwn enemies with.
Bungie made lots of members of the Halo community angry when they announced that reticle bloom was definitely here to stay, but Bungie also announced that there would be a few ideal changes made to the reticle as well. After the Beta, the Halo: Reach reticle was tweaked and made brighter, more clear, and a bit fancier.
Clearer damage visibility
There weren’t any complaints about damage visibility in the Halo: ReachBeta, but Bungie thought it’d one-up its trail run of Halo: Reach by making bullets appear clearer and making where you are taking damage from more visible. Now when you shoot someone, you’ll know exactly where they were hit, thanks to this new tweak that took place after the Beta.
The headshot hit box has been improved
If there is one feature that matters more than any other aspect of a first person shooter, it’d definitely be how accurate the hit box is of an FPS. The hit box determines where the player has been shot and if done improperly, it’d usually leave players yelling at their screens screaming “that was a flipping headshot!” Bungie decided that they’d work on the Halo: Reach hit box and after doing a few tweaks here and there, they’ve made the headshot hit box in Halo: Reach a lot more accurate.
For more, read 5 Ways Bungie is Desperately Trying to Get You Addicted to Halo: Reach, The Top 7 Halo: Reach Features Not Found in Any Other Halo Games , and The Most Laughably Unrealistic Ways You Can Die in Halo: Reach
Check out my blog for the latest in tech news.