Halo: Reach totally gutted the matchmaking system used in Halo 3 and fine-tuned Halo: Reach’s matchmaking system for the better. The following are five excellent changes made to Halo’s matchmaking in Halo: Reach.
The Arena System
Halo: Reach features a new system to rank skilled players and it’s called the Arena System. Bungie did away with number ranks – and annoying 50 boosters – and instead introduced the Arena, a new playlist geared towards skilled games that reward skilled players with awesome ranks. The Arena requires that players play a certain number of games daily and also ranks gamers on a monthly basis. Halo: Reach players will be ranked as Steel, Bronze, Silver, Gold, or Onyx.
The veto system was introduced in Halo 3 and gave players the option to “veto” a map in favor of another randomly selected map instead. Halo: Reach will feature Veto 2.0 which will let players choose from several maps, choose the game type, and a host of other options. Veto 2.0 in Halo: Reach will make matchmaking more fun, by allowing gamers to play the games they decide.
One of the priorities the good folks over at Bungie had when developing Halo: Reach was bringing back the community feel that gamers experienced in Halo 2. Halo: Reach won’t be about creating new accounts and pwning noobs, but about connecting with friends and ranking up your account. One of the features that Bungie introduced to Halo: Reach that is sure to make the Xbox Live community in Halo: Reach better is the active roster. Halo: Reach’s active roster will let players see everything that their Halo: Reach friends are up to: including game types, party details, playlists, and more.
Another feature that Bungie introduced in Halo: Reach to build more community support is queued joining. Partying up with friends in Halo 3 was a headache, you’d have to send an invite, stalk your friend’s profile – to when they’d be done with the game -, and if your friend forgot about the invite you’d have to do it all over again while they played a new game. The previous joining system had many flaws that often lead to friends missing each other, thus weakening the Halo 3 community, but the new queued joining system has changed everything for the better. In Halo: Reach if a player sends and invite and it’s accepted, they’d instantly join their friends as soon as they became available.
Halo: Reach players will also have more options as to the type of gameplay they’d prefer to play in Halo: Reach via the social settings options. There are four different options in the social settings panel that’ll let you decide on Teamwork, Tone, Chattiness, and Motivation. These options will let you make decisions like whether you’d like to play fun or competitive games, quiet vs. chatty games, polite or rowdy games, and Team Player vs. Lone Wolves. The social settings options will make sure that gamers are matched up with other gamers that prefer the same options and will make matchmaking in Halo: Reach more enjoyable.
For more, read Why Halo: Reach Makes Me Want to Throw My Halo 3 Disk in the Garbage, 5 Very Annoying Halo 3 Problems Solved in Halo: Reach, and 6 Halo: Reach Features You’re Likely to Drool Over.
Check out my blog for the latest in tech news.