Halo: Reach is has been dubbed one of the most overhyped games of 2010, but while most of the Halo: Reach hype is spot on, the following five Halo: Reach features are more hype than they’re worth.
Awe “snizzle-crap!” Halo: Reach will give Halo fans a brand new feature that they’ve been desperately wanting for years; space combat. There has been lots of raving about Halo: Reach‘s space combat, but space combat in Reach will be pretty “meh.” Will space combat be awesome? You betcha. Will it make or break Halo: Reach? Not a chance. Space combat isn’t a new gametype, playlist, or in-game option, it’s just a small feature added in Halo: Reach’s campaign and while it’s a badass addition to the Halo series, it’ll barely make a blip on your radar.
Halo: Reach introduced armor abilities and gave players the ability to sprint, cloak, armor lock, evade, and finally gave Halo fans the ability to fly. Jetpacks in Halo: Reach are likely the most overhyped new feature of them all. Sure, you’ll finally be able to fly about on all of your favorite maps, but flying can lead to fall damage, leaves you out in the open for snipe shots, and can be heard from miles away. You’ll be able to fly in Halo: Reach, but most people will likely use sprint instead of the jetpack 95% of the time.
Despite how laughably unrealistic it is for a Spartan – or Elite – to die from a melee to the back of the head, Bungie decided to spice assassinations up, in Halo: Reach, by adding kickass animated moves when performing an assassination while holding down the melee button. It looks cool to hop on an opponent’s back while driving a knife into their neck, but animated assassinations leave you open to attacks, won’t occur very often, and will get old very quickly. If you want to shame your opponents, your best option still and will always be the teabag.
Matchmaking and Campaign have always been opposites, but Halo: Reach merged the two and is the first Halo game that’ll let Halo fans search and find other players – that aren’t in their friends list – to play Campaign with online. Big whoop. Sure, lots of Halo fans will play the Campaign, but the life blood of a Halo game lies in its online multiplayer mode. Besides, the Halo: Reach Campaign has been known to lag a bit when too many enemies are on the field and the problem will only be multiplied over an internet connection.
There has been lots of hoopla over the fact that Halo: Reach will feature lots of new Spartans instead of just the good ol’ Master Chief – like all the other Halo games. Having the ability to play as a new Spartan has zero effect on Halo: Reach’s gameplay and it’s virtually no different than with playing as Master Chief. It’s good to see how things were before the fall of Reach and all, but only having Master Chief made Spartans seem more kickass and less commonplace.
For more, read The Best New Features Added to Armor in Halo: Reach, Four Halo: Reach Features You’ll Quickly Grow Tired of After Your First Day of Playing Reach , and The Top 7 Halo: Reach Features Not Found in Any Other Halo Games
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