Amongst the great smorgasbord of features Bungie added to Halo: Reach, the Credits stands apart as an innovative new way to make playing Halo much more fun. I’ll explain why the Credits system in Halo: Reach is such a kickass feature.
Customization has always been a great feature in Halo games and has evolved from allowing customers to change their Spartan’s color and avatar in Halo 2 to allowing gamers to change their armor permutations in Halo 3, but Halo: Reach plans to take customization to a new level with the Halo: Reach credit system.
Credits, in Halo: Reach, are a form of currency that are earned from playing games, unlocking achievements, and getting medals in-game and once you’ve earned enough credits you’ll be able to purchase cool in-game features in Halo: Reach. To put it simply, Credits are like those tickets that you’d earn at Dave & Busters and Chuck E. Cheese from playing lots of games that once collected can let you buy cool things like vampire teeth, army parachute men, and Chinese finger traps.
In Halo: Reach, Credits will allow you to buy kickass armor permutations, armor add-ons, and will also unlock the ultra-badass Hardcore Armor Effects – that can make your head explode with confetti if your killed, make hearts appear around your dead body, give your armor the appearance of having dark insects surrounding you, and making your player radiate with electricity.
In addition to just being badass awesome, Halo: Reach Credits will also work to extend Halo: Reach’s game play, playability, and will add to the overall lifetime of Halo: Reach. Another bonus to having the new Credits system in Halo: Reach is that it’ll make Xbox Live players more reluctant to just cancel their Xbox Live subscription, create a new account, and pwn low level noobs – which was prevalent in just about every Halo game over Xbox Live. Having the Credits system will allow Halo: Reach players to have more pride in their Halo: Reach profile and with more people staying with a consistent Xbox Live account, the Halo: Reach community will be more stable.
Overall, the new Credits system in Halo: Reach is so awesome that it begs the question “Why hasn’t Bungie thought of this sooner?” I’m not sure of the answer to that question, but I can’t wait to get my hands on Halo: Reach so that I can start building up my credits.
For more, read 5 Totally Cool New Features of Halo: Reach‘s Campaign , Five Halo: Reach Weapon Remakes that Are Better Than the Originals , and The Top 7 Halo: Reach Features Not Found in Any Other Halo Games
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