Video games have become one of the world’s most profitable and profitable industries, with millions of millions of players worldwide, yet still persist in some design flaws that sometimes culminate in the most frustrating video game features ever.
When you play a video game, the ideal situation is having as much time as you would like, whether to plan further strategies and techniques or just to explore the environment surroundings for assistance. For certain entire genres, like role-playing or sports simulations, the presence or absence of a time limit can make perfect sense. However, throughout all categories, the inclusion of a time limit continues, providing a rather annoying addition to any stage. For other fast-paced action titles, or multi-player co-op journeys, a time limit is a hindrance that proves counter-intuitive, unenjoyable, and straight-up frustrating.
While it makes perfect sense that coming upon certain treasures would produce a gameplay advantage or open a hidden area, some video games insist on forcing the player to search for dozens or even hundreds of otherwise useless tokens. These items may be required to get further in the game, yet do not produce any other benefit to the character. Discovering armor or weapon upgrades is one thing, but having to spend hours tracking down thirty arbitrary trinkets is not a fulfilling or necessary endeavor.
Although this is a gameplay detail that is largely missing from gaming in the modern era, one of the most frustrating video game features in history was when retro games would be a long-term quest but fail to include a save feature or even a password system. This was an understandable technical limitation on the Atari consoles, but once the era of the Nintendo Entertainment System hit, it came down to publishers making the choice to not include the larger, more expensive chips in the cartridges that allowed for save files. The result was dozens, perhaps hundreds, of otherwise potentially high-quality video games made somewhat a bit more frustrating by the fact that when you started the game you only had one shot at winning. Sure, you may have extra lives or continues, but once you died for the last time, that was it, and the next time you would have to start all over from the beginning. This disturbing trend traversed the NES and continued on the SNES and Sega Genesis consoles as well, along with a few notable exceptions on later gaming systems and portables.
While gamers everywhere can and will disagree, those are, generally speaking, the most frustrating video game features, three gameplay traits that, if absent from a release, probably help to make it a better overall title for its players.