If you have ever played both Civilization Revolution and any of the other Civilization games, you know that Civilization Revolution is a stripped down version of classic Civilization that takes about 3-4 hours to play a complete game. Despite being significantly more streamline than the original, Civilization Revolution is still roughly as difficult as games in the original series, especially at the Emperor and Deity difficulties. Most average players will easily win the game at any difficulty up to King, but the game gets much harder starting with Emperor difficult. The spike in difficulty requires using advanced strategies in order to possibly win. The following guide will help you continue to win at both Emperor and the dreaded Deity difficulty levels.
Getting Started – In the early difficulties, you could simply let your city produce food and production in the balanced setting. At higher difficulties, this will slow you down too much. You need a very fast start in order to keep up with the increased production of the other civilizations. Convert your city entirely to production so you can build your first warrior in 3 turns rather than 5 and then explore as quickly as possible. At this point you either build a second warrior or switch to food production in order to increase the size of your city. You have a few goals to complete as quickly as possible. These goals are to conquer enough barbarian villages to earn a free settler from gold reserves, start producing good science, and increase the size of your initial city so you can build a second settler.
Science – No matter which victory you try to achieve, science is essential to your victory. There are two reasons for this. First, science unlocks buildings and units that help you achieve victory and survive your aggressive opponents. Second, at least one opponent will be attempting to achieve a science victory and if you can’t keep up with the top science, you will assuredly lose the game when that opponent achieves the science victory. Furthermore, you can trade science to ward off aggressive opponents if you are overwhelmed. Gold is important as well, but not in the same quantity and not early in the game, except to earn the first free settler.
Aggression – Enemies are very aggressive in the high difficulty levels, especially if you are not aggressive. The easiest way to avoid being in a war with all of your neighbors is, oddly, to attack one of your neighbors. If you have strong attacking troops and you are aggressive towards another civilization, your remaining opponents are less likely to attack you. If you have a strong defense and remain non-aggressive, you will almost assuredly be in a war with all of your neighboring opponents. The best way to get aggressive quickly is to either research Iron Working or Horsemanship as quickly as you can and build the appropriate unit.
City Building – In early difficulties, it was optimal to build cities far enough apart that they didn’t share resource spaces, even if you built a Courthouse. In higher difficulties this is a luxury you can no longer afford. Quantity is more important than quality and you want as many cities as you can get as quickly as you can get them. This means building cities closer together, in order to build them more quickly and to take advantage of your limited land space. Also, you should almost always build early cities on a hill if possible and in a forest otherwise. The defensive boost from terrain will give you an edge against early attacks. This will matter less when your technology level increases or you have a lot of cities, but early on it is practically a necessity for survival.
Wonders – At higher difficulties you will make fewer wonders and your opponents will build more of them. If you have the spare resources to build a wonder, it is critical that you spend gold to complete the wonder early when you have about 2-3 turns left to complete it. If you don’t, there is a high chance that a computer player will complete it before you. In fact, on Deity difficulty this is practically assured. Due to the high speed at which your opponents research science, you should only build wonders that do not expire in these difficulty levels.
Navigation – More than any research, it is essential that you learn Navigation. You need Navigation to make a ship that can enter deep water and Atlantis is always found in deep water. If an opponent finds Atlantis before you do, you are basically assured of losing the game. Atlantis may not be in the game, but scour the globe for it to make sure and try to find it before an opponent does.
Spies – The AI in higher difficulty levels knows whether you have a spy defending your cities. If you do, it never sends a spy to disrupt your fortifications. If you don’t, it is practically assured that a spy will disrupt your fortifications before every attack. Always have one spy defending every city.
Victory Conditions – The two easiest ways to win at high difficulty settings are with a science victory and a cultural victory. A science victory requires that you at least keep up with the best scientific culture or that you capture the capital of whichever civilization has the strongest science. A cultural victory only requires that you achieve a cultural victory before the science leader wins the game. If you culture is very high, you will gain Great People and convert opponent cities at a rapid pace. By putting some spare production into building a few wonders, you should be able to outpace the science leader. An economic victory is practically impossible because gold simply doesn’t build up that quickly and if you have the necessary technological advantage to achieve a domination victory, you probably can achieve a science victory easier.