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Witch Hunt: Great Presentation with a Sour Note

by bogbit

It’s been quite awhile since Dragon Age: Origins has gotten any play on this PC. With news about its sequel being steadily released interest in the original has waned to the point where downloadable content news for the original has tended to fall by the wayside. Fortunately, the true last hurrah for Origins has arrived and promised to tie up the game’s biggest plot hole: what happens to Morrigan at the end of the campaign? Whereas some DLC managed to tell a history of characters or simply be a standalone adventure, anyone who’s completed the original definitely wants to know what became of Morrigan and if you went down that road, the child.

The campaign starts off innocently enough for the human noble that was injected into the story. Having fallen in love and given her the child she requested to save his life from the archdemon, he sends scouts off to try and find Morrigan. A woman is spotted nearby Flemeth’s hut that turns out to be an elven woman who is looking for a book that Morrigan stole from her clan. A simple enough premise that gives you a second additional party member (your faithful dog accompanies you as well) and sends you off to the circle tower for some information on what Morrigan was looking for. The circle’s linguist eventually joins your group as well and you’re off to a few locations that were featured in Origins and Awakening.

Surprisingly enough one of the highlights of the DLC is the banter between your elven accomplice and the circle mage; they talk as if they were some of the original companions with some serious quips, plenty of jokes and of course interaction with your dog. One of the mage’s lines of conversation goes into detail about why the mages weren’t allowed you go outside anymore, which turns out to be because of a mage that made an escape attempt. Yep, he reveals the mage’s name to be Anders. It’s complete fan service but it does help remind you that every aspect of the game is in the same world, albeit loosely connected. The Dalish elf origin comes into play, which is also a bit of surprise seeing as it has the least to do with the main campaign and for all intents and purpose was pretty terrible.

However, what everyone is going to buy this for is some resolution with Morrigan. At the end of the original Dragon Age: Origins you’re given the choice to knock her up and have her save your life or go ahead die or have someone die for you. She promptly ran away from the battle afterwards which she said she would, but it starts the whole chain of events regardless. The truth of the matter is that everything Morrigan explains to you is incredibly confusing. Fans can probably align the stars themselves, but there isn’t one concrete bit of information besides Flemeth is probably really pissed off with you (if you decided to kill her, that is). You don’t see the child and Morrigan doesn’t say what she plans to do with him besides ‘preparing.’

Overall, Witch Hunt was somewhat longer than the other DLC and as far as character interaction goes, it was incredibly rewarding. If you’re planning on buying it simply because of the fact that the plot holes are going to be filled, take a step back. Everything you knew before is what you know now, the only difference is that you’ll have more questions.

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