This article will serve as a walkthrough for mission 10 of the Worms Reloaded campaign. Mission 10 of the Worms Reloaded campaign takes place in the Medieval Theme. Mission 10 is a normal fighting mission, requiring I take out 4 enemy worms of the AI team with three of my own. The team I will be using is my custom team, Jello Pops, and I will be facing the Ye Olde Skool team. This mission has a time limit of 30 minutes and turn limit of 45 seconds.
Player Team (Jello Pops) – 4 Worms
Worm 1: 100 HP (Bill Cosby)
Worm 2: 100 HP (Mr Rodgers)
Worm 3: 100 HP (Mr T)
CPU Team (Ye Olde Skool) – 3 Worms
Worm 1: 75 HP (Joust)
Worm 2: 75 HP (Lance)
Worm 3: 75 HP (Mead)
Worm 4: 75 HP (King)
Worms Reloaded Mission 10 – Starting Arsenal
Bazooka (∞), Grenade (∞), Ninja Rope (x2), Fire Punch (x2), Dynamite (x1), Mines (x3), Blowtorch (∞), Airstrike (x1 after 2 turns), Homing Missile (x1), Cluster Grenade (∞), Jet Pack (x4), Baseball Bat (x1), Sheep (x1), Pneumatic Drill (x2), Shotgun (x3), Parachute (x2), Dragonball (x1), Girder (x2), Teleporter (x1), Prod (∞)
Mission 10 is going to revolve around smart combat, as the AI picks up in difficulty in this mission, along with being in starting positions close to my own team. Joust can be taken out right away by firing a Homing Missile just to his left, sending him flying into the watery deep to the left. It should be noted, whenever the AI chooses to use a grenade, you are in for some trouble, as I myself experience when Bill Cosby is hit with a perfectly placed grenade that launches him into a nearby mine.
Although I eventually lose Bill Cosby, I am able to take out both Mead and King who have been dropped to bellow 50 health by now, through using a sheep with its wide area attack, reducing the enemy team to lance who is still at full health. I take the chance to get rid of the last remaining worm using a well placed dynamite stick that combined with some nearby burning napalm to finish up mission 10.
Click here to see the video of this play through.
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