This article will serve as a walkthrough for mission 17 of the Worms Reloaded campaign. Mission 17 of the Worms Reloaded campaign is the fifth mission that takes place in the Sports Theme. Mission 17 is a normal fighting mission, requiring I take out 7 enemy worms of the AI team with two of my own. The team I will be using is my custom team, ‘Jello Pops’ and I will be facing the ‘The League’ team. This mission has a time limit of 20 minutes and turn limit of 30 seconds.
Player Team (Jello Pops) – 2 Worms
Worm 1: 125 HP (Bill Cosby)
Worm 2: 125 HP (Mr Rodgers)
CPU Team (The League) – 7 Worms
Worm 1: 50 HP (Scrum)
Worm 2: 50 HP (Tackle)
Worm 3: 50 HP (Whistle)
Worm 4: 50 HP (Foul)
Worm 5: 50 HP (Hooker)
Worm 6: 50 HP (Trip)
Worm 7: 50 HP (Ruck)
Worms Reloaded Mission 17 – Starting Arsenal
Bazooka (∞), Grenade (∞), Ninja Rope (x5), Fire Punch (x2), Dynamite (x1), Mines (x3), Blowtorch (x7), Homing Missile (x1 after 1 turn), Cluster Grenade (∞), Jet Pack (x5), Baseball Bat (x1), Sheep (x1), Pneumatic Drill (x3), Shotgun (x3), Petrol Bomb (x1), Parachute (x3), Dragonball (x1), Sentry Gun (x1), Electromagnet (x1), Girder (x3), Uzi (x1), Teleporter (x1), Prod (∞), Buffalo of Lies (x1 after 3 turns), Kamikaze (x1)
Mission 17 starts with both of my worms placed next to each other all the way to the left side of the map, with enemy worms on the ground above, and to the right. There is a crate that starts in the mission on top of the trophy that contains a stick of dynamite. My first turn with Bill Cosby, I activate the mines next to Foul and Whistle by fling next to them with a jet pack, this essential gives me 2 free attacks without spending any weapons, or leaving the mines for my own worms to run into later.
Whistle and foul both end up on top of each other after the mine blasts to the bottom right of the trophy, which I land on, drop a grenade on the two of them from, and pick up the crate before moving to the left to hopefully keep me safe from some attacks later on. This combined mine and grenade damage allows me to take out both Whistle and foul in the first turn, dropping the enemy numbers quickly.
The AI chooses to mine Mr. Rodgers with Ruck in its first turn down to 80 health, but leaving Ruck in a position where he can be knocked into the water. I retort with a stick of dynamite to kill Trip straight off, dropping their numbers to 4 now. After Mr Rodgers is grenade in the second AI turn, dropping him to 36 health I place a sentry gun to the left of Tackle and Scrum with Bill Cosby, to make their turns end up wasted, since being shot by the sentry gun is an automatic turn ender, which the AI is somewhat poor at avoiding effectively. This will give me time to handle the other 2 worms left on the high ground.
Hooker kills Mr Rodgers with one final grenade from the high ground, leaving me with Bill Cosby alone but unharmed as of yet. I respond to this attack by bazooka-ing Hooker of the high ground, adding fall damage to kill him outright in return for his attack. Tackle goes down to the Buffalo of Lies next after a failed Bazooka shot from the AI. Next is Ruck eliminated after I ninja rope to the high ground and unleash a sheep on him, after a second missed bazooka shot by the AI. I decide to wrap up mission 17 with a homing missile that strikes the final worm Scrum right on the head, reducing the last of his hp to 0.
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